
DMCW: Shadows Of V
He handles summons in the same way as the character V from the game DMC 5
- 10
- September 1, 2026

DMCW: Shadows Of V
He handles summons in the same way as the character V from the game DMC 5
- 10
- September 1, 2026
This Resource Pack does not require the use of Optifine or external shaders to function correctly
This Resource Pack adds the TEMPLATE for emissive textures. This means it will work based on the textures and models you add within the (Namespace). This pack modifies the game's shaders, so I'm not sure how it will behave with external shaders. It's very easy to use: once added, when creating a texture, if you want it to glow, set its opacity to 254. This will cause the shaders to make that texture glow in the dark. This only works with items, as blocks use "light_emission," which works differently. It works with both 2D and 3D items. The texture that glows must have an opacity of 254, or the glow won't be visible.
-By setting the opacity to 254-

-The texture with the opacity at 254 becomes shiny-

He handles summons in the same way as the character V from the game DMC 5
He handles summons in the same way as the character V from the game DMC 5