Drop Equilibrium

Change common mob drop quantities from 0~2 to 1.

Most common drops such as Gunpowder, Rotten Flesh, Bones ect. are dropped in quantities of 0, 1 or 2.

I personally find it a little bothersome if I don't get a drop I need due to bad luck, so this datapack makes it so that these mobs always just drop 1 of their common drop.

 

For example, a slain Zombie will always drop exactly 1 Rotten Flesh.

A slain Skeleton will always drop exactly 1 Bone and 1 Arrow. (Bow drop change is unaffected)

A slain Creeper will always drop exactly 1 Gunpowder.

 

The random drops added by looting are unchanged.

So killing a Creeper with a Looting 3 sword will make it drop 1 ~ 4 Gunpowder.

 

This datapack will override vanilla drop tables of certain mobs.

The Drop Equilibrium Team

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