promotional bannermobile promotional banner

Dragon of Power

Made the dragon look like its powered up by the power stone in its head.

I'm finally done, yay! :) sorry it took me a while i felt a bit of burnout while just starting collage but now i finally got this thing done, i will give some credits to a different similar resource pack called "Ender Dragon Revamp" by Crydigo whcih il link their resource pack in the relations tab, still confused how the relation tab works though lol, ok so anyways no mod required for this one obviously since its just the ender dragon dont really got much to say, i am planning on uploading my combined resource pack with its finished code, i still need help with these issues though so if you know how or any mod that fixes this plz comment, 

Issue 1-4, 1. Wardens boss bar is still defult even after name change using incontrol!, 2 i want to disable using the ironblocks to summon iron golem, since he is now vision i want to make vibranium blocks summon him and maybe make some custom "mind stone infused carved pumpkin" 3 wanted their to be a rare chance for the vision to spawn in villages but in 1.12.2 its impossible tried using incontrol... failed misarbly, lastly 4. also wanted the wither to have rare chances spawning in nether fortress, the 3 wither skulls are super hard to get so i didnt really care about the way to summon the wither more so just wanted a super rare spawn chance. Anyways, onto the code

 

IMPORTANT! 

Naturally, you're wondering why this exists. It is for a combination of mods, but mainly for Lucraft or pretty much any Infinity Stones mod for 1.12.2. But you might still be wondering; I researched and found that most Infinity Stone mods make it so you can either only get the stones:

A) in creative, B) by going a long distance, or C) have to get another mod so you can go to a special planet

 

But for those who want a simple 1 boss = one stone, then this is for you

The required base mod is really just InControl! and your infinity stones mod of choice. I use LuCraft and Infinityraft.

Note: the code for this has to be manually pasted into Notepad or Notepad++

Go to C:\Users\(Your User)\AppData\Roaming\.minecraft\config\incontrol and edit loot.json or spawn.json

Also, if you want to edit its health, nametag, and some potion effects and damage, it's further down.

still planning on changing the final code more, but il atleast paste the technically final code now below this but il be taking a few days messing with the code and when its just right il finally upload the final combined resource pack along with it maybe even just putting a downloadable "spawn.json" and "loot.json" with it to save time , anyways here is the technically final code, not seperating this time, but if you do want a seperated vision just modify the previous ones to say "minecraft:ender_dragon" and "§5Dragon of Power" for the name 

(Tell me if spawn code messes up anything besides the warden boss bar; I'm still working on that)

Spawn code for all =

[
  {
    "mob": "minecraft:villager_golem",
    "structure": "Village",
    "mincount": {
      "amount": 1,
      "mob": "minecraft:villager_golem"
    },
    "result": "deny"
  },
  {
    "mob": "minecraft:villager_golem",
    "structure": "Village",
    "result": "allow"
  },
  {
    "mob": "minecraft:villager_golem",
    "onjoin": false,
    "result": "deny"
  },
  {
    "mob": "minecraft:wither",
    "structure": "Fortress",
    "mincount": {
      "amount": 1,
      "mob": "minecraft:wither"
    },
    "result": "deny"
  },
  {
    "mob": "minecraft:wither",
    "structure": "Fortress",
    "result": "allow"
  },
  {
    "mob": "minecraft:wither",
    "onjoin": false,
    "result": "deny"
  },
  {
    "mob": "minecraft:villager_golem",
    "onjoin": true,
    "result": "default",
    "healthmultiply": 3.0,
    "damagemultiply": 2.0,
    "speedmultiply": 1.0,
    "customname": "§eVision",
    "potion": [
      "minecraft:regeneration,999999,0,true",
      "minecraft:haste,999999,0,true",
      "minecraft:strength,999999,2,true",
      "minecraft:jump_boost,999999,0,true",
      "minecraft:resistance,999999,0,true",
      "minecraft:fire_resistance,999999,0,true",
      "minecraft:water_breathing,999999,0,true",
      "minecraft:night_vision,999999,0,true",
      "minecraft:saturation,999999,0,true",
      "minecraft:luck,999999,0,true"
    ]
  },
  {
    "mob": "minecraft:wither",
    "onjoin": true,
    "result": "default",
    "customname": "§6Soul empowered wither"
  },
  {
    "mob": "iceandfire:gorgon",
    "onjoin": true,
    "result": "default",
    "customname": "§4§lScarlet Witch Gorgon"
  },
  {
    "mob": "traders:wandering_trader",
    "onjoin": true,
    "result": "default",
    "customname": "§a§lDoctor Wandering Strange"
  },
  {
    "mob": "wd:warden",
    "onjoin": true,
    "result": "default",
    "customname": "§9§lWarden of Space"
  },
  {
    "mob": "minecraft:ender_dragon",
    "onjoin": true,
    "result": "default",
    "customname": "§5Dragon of Power"
  }
]

 

Here's loot.json, but it's pretty much always been the same, and I am planning to change it. Also, if you're from a previous resource pack, just know that the potential spawn is a load of crap, so you will have to change it back to [] and update the spawn.json to this

 

Also, now here's loot.json =

[
  {
    "mob": "minecraft:villager_golem",
    "remove": "minecraft:iron_ingot",
    "item": "infinity:mind_stone",
    "amount": {
      "min": 1,
      "max": 1
    }
  },
  {
    "mob": "minecraft:villager_golem",
    "item": "lucraftcore:plate_vibranium",
    "chance": 0.40,
    "itemcount": "1-2/2-3/3-4/4-6"
  },
  {
    "mob": "minecraft:villager_golem",
    "item": "lucraftcore:ingot_vibranium",
    "chance": 0.60,
    "itemcount": "3-5/5-7/7-9/9-12"
  },
  {
    "mob": "minecraft:wither",
    "item": "infinity:soul_stone",
    "amount": {
      "min": 1,
      "max": 1
    }
  },
  {
    "mob": "minecraft:ender_dragon",
    "item": "infinity:power_stone",
    "amount": {
      "min": 1,
      "max": 1
    }
  },
  {
    "mob": "wd:warden",
    "item": "infinity:space_stone",
    "amount": {
      "min": 1,
      "max": 1
    }
  },
  {
    "mob": "iceandfire:gorgon",
    "item": "infinity:reality_stone",
    "amount": {
      "min": 1,
      "max": 1
    }
  }
]

 

HAVE A GOOD DAY, EVERYONE :) Soon, close to finalizing everything!!!!!!!!!!!!!!!!!!!!!!

Dragon of Power Team

profile avatar
  • 7
    Projects
  • 91
    Downloads

Ex YouTuber and old twitch streamer that recently joined java community, mainly because my Xbox broke lol but also I fixed my PC so now I can play Minecraft, most likely all of my mods and resource packs will be in 1.12.2

More from TheRedstoneDevilView all