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Dev's Directional Movement Based Textures Template

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Description

🎮 Dev's Directional Movement Based Textures Template (Minecraft Resource Pack)

This is a template resource pack for Minecraft that allows item textures to dynamically change based on player key input — such as movement keys or sneaking.
It leverages Minecraft’s model predicate system (minecraft:condition and keybind_down) introduced in 1.20.5+ snapshots.


📁 Directory Structure

This doesn't render properly, look on github if you want to see the directory structure. Github


🛠 How It Works

  • The item/bucket.json model is the entry point, rename this to whatever item you want to edit.
  • It uses nested minecraft:condition logic to detect active keybinds like:
    • key.forward, key.back, key.left, key.right, and key.sneak.
  • Based on the key pressed, it loads a different model from custom_item_models/bucket/, which links to a texture in custom_item_textures/bucket/.
  • It can detect the sneak key, the sprint key and the directional keys.
  • The sneak texture overwrites all others then the sprint texture overwrites the rest followed up by the cardinal directions.

✏️ How to Customize

  1. Use a Different Item

    • Copy and rename bucket.json to another item path (e.g. carrot_on_a_stick.json).
    • Update paths inside the file to match your new model/texture folder.
  2. Add More Folders for Modular Support

    • Create new folders under custom_item_models/ for each item type (e.g., sword/, shield/).
    • Each folder can contain unique movement-based sub-models.
  3. Link Your Own Textures

    • Change the textures.layer0 property in each sub-model (left.json, right.json, etc.) to use your custom textures.
  4. Add More Conditions

    • Include additional states like key.use, key.jump, etc., by expanding the logic tree in the main .json.
  5. Use Misode's Item Generator


⚠️ Limitations

  • Experimental Feature:
    This uses features only available in Minecraft 1.20.5+.

  • Client-Side Only:
    It works based on local keybind inputs, not actual movement, velocity, or server-side conditions.

  • One Input at a Time:
    The system processes inputs sequentially, so combining multiple simultaneous key presses is complex without deep nesting.

  • Keybinds Only:
    Only supports detecting keys like:

    • key.forward, key.back, key.left, key.right, key.jump, key.sneaketc.
    • It does not detect mouse movement or other conditions.

✅ Great For

  • Tools that visually indicate player movement.
  • Gadgets or accessories with reactive visuals.
  • Animated HUD-style items (compass-like behavior, indicators, etc.).

📌 License

You may use this template freely. Attribution is required unless otherwise stated.


🔗 Links

  1. My other packs

  2. Donations <3

- (https://buymeacoffee.com/theonetruedev)