DawnAurora-Bouncy-Player-Animations-X-Expressions-alpha-v0.0.4-1.20.1.zip
What's new
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥✨💡 DawnAurora Smooth - Alpha v0.0.3 (Torch Physics & Extreme Fine-Tuning) 💡✨🔥 📦 Release Type: 🧪 Alpha (Early Testing) | 🎮 Game Version: 1.20.1 & 1.20 | 💻 Platform: Client-Side Only ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🌟🔥 IT'S LIT! This is an Alpha test version full of light, exploding details, and a touch of "skeletal surprise"! In this update, we bring you the extremely hardcore First-Person Torch Physics! Not only that, but we also performed surgical-level, extremely perverted fine-tuning on the underlying movements, pushing the smoothness to the sky again! However... in the process, we accidentally gave Steve a weird disease where he "can't lift a torch" 🦴. Ready for the extreme tug-of-war between light, shadow, and movement?!
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✨ EXTREME NEW FEATURES ✨
🔥 ▶️ Epic First-Person Torch Physics System Stop staring at that stiff texture! We injected a brand new physical soul into the state of holding a torch 🪄. When you grip a torch and sneak through dark caves, sprint in the night, or even swing wildly in front of a creeper, your arm will have independently calculated inertia feedback. The weight of the torch, the swaying light as you swing, and the slight sway of the first-person view are all perfectly integrated! This is definitely your strongest immersion BUFF when exploring the abyss! 💡👀
⚙️ ▶️ Surgical-Grade Animation Fine-Tuning Precision polishing like a top watchmaker! We madly reconstructed the slightly stiff transition frames during some state switches (especially high-speed sudden stops, 180-degree turns, and subtle view sways) in previous versions. The current Physical Inertia is rounder, more natural, and ergonomic, truly achieving "silky smooth, like Dove chocolate"! 🌊😌
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🐛 DEEP OPTIMIZATIONS & BUG FIXES 🐛
✅ ▶️ Extreme Squeezing of Underlying CEM Nodes To hold the bottom line of 1.99MB ultra-lightweight after adding such complex torch physics, we massively reconstructed redundant skeleton model nodes. Extremely reduced the real-time CPU computational load, ensuring that even on low-end PCs, your FPS remains absolutely stable! 🚀💻
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⚠️ DEVELOPER NOTES & KNOWN ISSUES ⚠️
🚨 ▶️ First-Person Arm "Muscle Weakness" When Holding a Torch [Crazy Kneeling Honest Time]: We are very sorry everyone! This is an extremely maddening and hair-loss-inducing bug in the current version 🤦♂️. Due to an extremely serious physical conflict (collision explosion 💥) between the torch model and the arm Skeleton Node mapping in the underlying logic, when holding a torch, the first-person arm may fail to raise properly, hang weakly, or even get stuck at the edge of the screen in a "paranormal phenomenon" 👻. Don't worry! It's not your computer breaking. We are madly typing to reconstruct the underlying code and swear to God we will rub it completely on the ground in the next version! 🔨💢
❌ ▶️ Bedrock Edition Not Supported Java Edition ONLY! 📱 Players using Bedrock Edition please absolutely do not download and install, to avoid unnecessary waste of time and game crashes! 🚫❌
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⚙️ STRICT REQUIREMENTS ⚙️
❗❗❗ MUST install EMF (Entity Model Features) & ETF (Entity Texture Features), or use OptiFine! 💥 CRITICAL WARNING: EMF/ETF and OptiFine are absolute enemies! Absolutely, absolutely, absolutely do not install them in the game at the same time, or your game will crash on the spot! Also, be sure to enable "Custom Entity Models" in the game settings! 🚨
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💖 Thank you for your support! Take a torch and test the waters in the cave, and please bear with Steve's little embarrassment of not being able to raise the torch for now! Have a great time! 🐾🚀🎆
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