DawnAurora-Player-Animations-Smooth-Resource-Pack-add-on-alpha-v0.0.2-1.20.1.zip
What's new
πͺοΈβ¨π§₯ DawnAurora Smooth - Alpha v0.0.2 (Epic Cape Overhaul & Transitional Build) π§₯β¨πͺοΈ
Release Type: π§ͺ Alpha (Early Testing) | Game Version: 1.20.1 & 1.20 | Platform: Client-Side Only
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π Overview & Core Vision βοΈπ This is an extremely crucial, bridging "transitional version"! In this update, we didn't just make minor patches, but directly Completely Overhauled the underlying skeleton engine! We focused all our energy on conquering the unsolved mystery of Minecraft physicsβthe Epic Cape Physics. This is not just to make the cape fly, but to lay the most indestructible foundation for the upcoming major updates!
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β¨ Extreme New Features
πͺοΈ βΆοΈ Completely Overhauled: Ultra-Realistic Dynamic Cape Physics Completely say goodbye to the vanilla's "stiff as a steel plate" dead cape! We connected extremely complex Multi-segment Skeleton Linkage and Air Resistance Simulation at the underlying level. Now, your cape will produce incredibly realistic flying, delay, and fabric pulling based on your running speed, jump height, and even sudden stop inertia. When you speed through the wind, the cape will dance wildly behind you, visually explosive! π¨π§₯
β‘ βΆοΈ Realistic Inertia Linkage The cape is no longer an independent pendant, but perfectly integrated with your character's body movements. When you turn, the cape will swing slightly under gravity; when you fall, the cape will roll upwards. This dynamic calculation based on underlying variables makes every frame full of realistic physical texture! π§¬π§
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π Deep Optimizations & Bug Fixes
β βΆοΈ Extreme Squeezing of Underlying CEM Nodes In order to hold the bottom line of 1.99MB ultra-lightweight after adding such complex cape physics, we massively reconstructed redundant skeleton model nodes. Extremely reduced the real-time CPU computational load, ensuring that even on low-end PCs, your FPS remains absolutely stable! ππ»
β βΆοΈ Preliminary Cleanup of Clipping Issues We fixed some visual bugs of arm and body clipping left over from the previous initial version, making animation transitions smoother and more natural. πβ¨
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β οΈ Developer Notes & Known Issues
π¨ βΆοΈ Minor Clipping Remnants Under Extreme Movements [Honest Time]: Although we cleaned up most clipping, in a very few extremely violent animation transition frames, the cape or arms might still overlap with the body for a split second. Please rest assured, this is just a transitional version, and in the upcoming versions, we will completely solve these problems! π©Ήπ§
β βΆοΈ Bedrock Edition Not Supported Java Edition ONLY! Bedrock Edition players please do not download to avoid game crashes! π«
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βοΈ Strict Requirements βββ MUST install EMF (Entity Model Features) & ETF (Entity Texture Features), or use OptiFine! π₯ CRITICAL WARNING: EMF/ETF and OptiFine are absolute enemies! Absolutely do not install them at the same time, or your game will crash! Please enable "Custom Entity Models" in settings! π¨
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π Thank you for supporting this "transitional version"! Go put on your cape in the game and feel the extreme physical charm of wind resistance and wild dancing! πΎπ
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