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Darks Wardance Mega Compatibility Bundle (datapack)

A very large and growing datapack containing cross compatibility combat values for a large amount of mods with War Dance and Cloak and dagger.

File Details

DarksWardanceMegaCompatibilityBundle-1.20.1-v1.2.6.zip

  • R
  • May 15, 2024
  • 428.48 KB
  • 1.3K
  • 1.20.1

File Name

DarksWardanceMegaCompatibilityBundle-1.20.1-v1.2.6.zip

Supported Versions

  • 1.20.1

Did a whole bunch of stuff and finally learnt how I can convert the pack to 1.20 and also 1.19.2. so this should be pretty good.

 

[Changes]
updated Alex caves
Updated Born in chaos to include new items.
Updated Cataclysm
Updated Celestisynth
Updated Delightful. it had a bunch of knives I'd never seen.
Updated enigmatic Legacy
Updated Goety
Updated L2 Values to include Nunchaku.
Updated Mutant buffs
Updated simply Swords
updated underground jungle
Updated Ice and fire
Updated Voidscape

 

Added Boomerang stats to Cyclic boomerangs

 

Fixed guns, rifles and Launchers not having attack rate downs to make them swing at more balanced times.

 

Updated epic samurai equipment to include light, normal and master samurai suits and the new weapons.
Samurai armor style:
light armor provides some increases to spirit regen and is balanced towards light, so has more stealth and posture regen.
Normal armor is now the heavy armor and has might benefits on it and is balanced towards medium-heavy
Master armors are balanced in weight giving some of everything and provides skill effectiveness.
the bases of those stack with whatever benefits the other specialized material/colored suits had from when I had their base forms configured previously.

 

[NEW!]
Added values for:
expanded combat
Arthys RPG Armaments
Descension
Dungeons now loading

 

New Combos

gave Nunchaku in general a unique combo set (this includes nunchaku from epic samurai and age of weapons if you're interested in others that exist).
Sweep and cleave alternatingly with standing and sneak for mildly less damage. Knockback and destabilize your foe with a sprinting cleave. Then stun them hard with a single target falling attack. Sweeps wildly when riding.
Their posture damage is low with above average defense and middle ranking stealth stats (go for either crit strike for maximum stonks). Being relatively close range to the hands and having a chain that can wrap they also count as unarmed for grappling and skill purposes.

 

gave Tridents their own combos.
Tridents with their prongs are more focused towards defense and enemy control. Their attacks can push around foes with various applications of slowness.
Normal attacks have no effects and hit in a wider line area than a spear would. falling attacks cleave downwards applying a few seconds of slowness. sneaking attacks sweep in a small area destabilizing the enemy at a slower rate, while sprint attacks strike even slower but apply weakness with a heavy slowing effect for a brief time.

 

Boomerangs (from last version) also got values which should work properly now (spartans boomerangs and cyclics currently).
Similar to melee with chakrams, they have extended reach with slowish attack rate and are more sweep based than the piercing tosses of the chakram.
Sweep a moderate area normally, cleave vertically on a sprint attack with a slower cooldown, hit around yourself with a sneak attack similar to chakram, then smash it down heavily on the foe with a falling attack.