Darks Wardance Mega Compatibility Bundle (datapack)

A very large and growing datapack containing cross compatibility combat values for a large amount of mods with War Dance and Cloak and dagger.

File Details

DarksWardanceMegaCompatibilityBundle-1.0.1a.zip

  • R
  • Sep 3, 2023
  • 618.96 KB
  • 40
  • 1.19.2

File Name

DarksWardanceMegaCompatibilityBundle-1.0.1a.zip

Supported Versions

  • 1.19.2

(re-uploaded cause I forgot an @s in the hammer/mace pounding effect)

 

Added some simply swords stuff that slipped out
Added more Goety stuff that was missing

Added Ewewukek's Muskets melee values
Added Gothic RPG Weapons and armor
Added Moons Weaponry weapon values
Added Celestisynth weapon values they're actually absurd now cause their skills deal posture damage per hit...

 

Differentiated Maces and Hammers.
Before they were mostly combined off each other.

Now:
Maces are sweeping weapons with slightly less posture damage than they had before. Swing normally for only slightly reduced damage with normal knockback. Sneak for a smaller focused strikes that are faster but less impactful. Sprint for a powerful wide sweep with hefty knockback. While your falling attacks are large impact strikes made for finishing.

falling attacks have a bonus effect of bashing foes into the ground if they're currently slowed dispelling the slow. in midair though they'll just be ported downwards slightly but will still have an extended unsteady and mining fatigue.

 

Hammers on the flipside are mostly cleaving and impact attacks, emphasizing their overhead and smashy flat heads. They have the old mace posture damage values. impacts on normals, cleaves on sneaks, massive impacts on crits with big recoils with the pound in effect maces also share, and a quick sprinting impact bash that maces used to have.

 

Audited various things to be the right classifications with said changes and other stuff that over time slipped through the cracks. numerous and quick fire, so no specifics.

 

Chief/jackie himself also audited various dungeon gear weapons to have attack types closer to their actual dungeons game swings. what that entails. I didn't have time to test.

 

Scythes seemingly had the biggest change out of these, now having moderate range circle sweeps, a pulling sneak poke, a cleave crit and a small weak damage but high posture impact bash on sprint. Whips also gained pulling effects on their air line.

 

I think thats all...