Dandelion X

A continuation of the original Dandelion by Steelfeathers

File Details

1.19 Release 2

  • R
  • Jul 20, 2022
  • 13.08 MB
  • 305.5K
  • 1.19.2+16

File Name

Dandelion X 1.19 Release 2.zip

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15

      Dandelion X

 C H A N G E L O G     

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7/20/22

Dandelion X 1.19 Release 2 for Minecraft 1.19

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This update focuses on a few areas in the game, including;
·OCEAN MONUMENTS with new textures for Guardians, Elder Guardians, Dolphins, new animated Sea Grass, Tall Sea Grass and Kelp textures, Normal and Specular Maps for all Prismarine blocks (Optifine), new Water and Underwater Colormaps (Optifine), new emissive glow with Specular Maps for Glow Squid (Optifine) and new particles for Glow Squid. 

 

·THE END with a new End Portal texture with custom internal shader colors, new connected texture for the End Exit Portal Frame (Optifine), new End Lightmap colors (Optifine), a new End Sky texture, and multiple randomized End Stone textures.  


·THE NETHER with a new look for Netherrack with randomized textures including a custom look found only in the Warped Forest biome (Optifine), new connected textures that add a subtle glow at the edges of Nether Portals (Optifine), reworked texture for the Magma Slime, and tweaked the Nether's Lightmap to make it darker overall and to make lava appear to emit more light, further (Optifine).  Also replaced lots of emissive textures for Specular Maps instead to fix issues with textures while not using shaders.


·DEEP DARK with lots of improvements to Sculk textures including the addition of animations to Sculk Vein textures and a rework of randomizations and rotations to Sculk block textures.  Improvements have been made when running Optifine and shaders with LabPBR enabled (Complementary shaders recommended) including the addition of Normal Maps that add depth with subtle parallax effects and Specular maps that add a slight glow and reflection to many Sculk blocks.  A rework of lightmaps (Optifine) has also been done to balance out lighting in dark unlit areas and the addition of a new nightvision lightmap to make lighting while using Nightvision potions more natural instead of full on bright.

 

 

More generally, this update also includes a new Cloud texture map, a new lightmap that balances lighting and shadows (Optifine), reworks of colormaps for sky, fog, water and underwater colors (Optifine), adds overhanging Moss Carpet model and textures, adds connected Stained and Tinted Glass textures (Optifine), 3 new Paintings, and reworks quite a few particles, including new Campfire Smoke, Nether Portal particles, and Mycelium particles.


This update also dives into customizing a lot of the hardcoded GUI and some particle colors.  You'll find a custom look for ToolTips, Text Colors, World Loading animation and various other GUI backgrounds, recolored Mycelium and Crying Obsidian particle colors along with recolored Leads while attached to an entity.  


Specular and Normal maps only work while shaders are active with LabPBR enabled if the shaderpack supports it.  Included Specular and Normal maps are inteded to be used with Complementary Shaders.  Check the Dandelion X Curseforge page for a custom Complementary Shaders settings file that is exhaustively customized to enhance Dandelion X's beauty.  


Full changelog below!

 

▒▒ B L O C K S ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒


 Made Moss Carpet overhang other blocks a bit

 Added Green, Magenta, Yellow, Pink and Gray Glazed Terracotta textures

 Added Netherrack random variants (And removed random rotations)

 Changed all Gray color based blocks to the new color scheme that jives with Deepslate blocks

 Changed a few pink blocks from their original orangey color to be more pink instead

 Changed Netherrack color (including Ores) in the Warped Forest biome (Optifine)

 Added connected textures for Nether Portals (Optifine)

 Added connected textures for all Stained and Tinted Glass Blocks (Optifine)


 Added animations for Sculk Vein textures

 Changed Sculk texture patterns slightly and randomized rotations

 Added Emissive and Reflective textures to Sculk, Sensors and Shriekers via Specular Maps while using Shaders with LabPBR

 Added Normal Maps for Sculk, Shriekers, Sensors, Veins and Glowstone while using Shaders with LabPBR

 Added Specular and Normal Maps for Glowstone while using Shaders with LabPBR

 Added Specular Maps for Wither Rose while using Shaders with LabPBR

 Added Specular Maps for all Ore Blocks while using Shaders with LabPBR to give them all a subtle reflective surface

 Added Specular and Normal Maps for all Prismarine Blocks while using Shaders with LabPBR


 Added Sea Grass and randomized variant textures

 Added Tall Sea Grass textures

 Added Kelp textures


 Added custom connected textures for the Bedrock Exit Portal in the End (Optifine)

 Added End Portal texture

 Added End Stone randomized variant textures

 

 

▒▒ E N T I T I E S ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒


 Added Guardian, Elder Guardian and Guardian Beam textures with collaboration with DaxDraggon

 Added Dolphin texture

 Reworked Magma Cube texture

 Added Specular Map for Magma Cube while using Shaders with LabPBR

 Added Specular Map for Glow Squid while using Shaders with LabPBR

 Reworked End Crystal Pedestal texture

 

 

▒▒ I T E M S ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒


 Changed all Gray based items to the new color scheme that jives with Deepslate blocks

 Added Specular Maps for all Diamond Tools while using Shaders with LabPBR

 Added Specular Map for Glow Ink Sac while using Shaders with LabPBR

 Reworked Phantom Membrane texture

 

 

▒▒ O T H E R S ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒


 Customized colors of many GUI components including ToolTip colors, Text colors, Loading Screen BG, World Loading colors and more

 Added Clouds texture

 Tweaked Recipe Book GUI

 Added Statistics Icons

 Removed headings from most GUIs containers such as the Crafting Table GUI, Furnace, etc.

 Tweaked Server and Resourcepack selection icons

 Customized the color of the Lead while attached to a mob

 Reworked Colormaps for sky, fog, water and underwater (Optifine)

 Reworked Lightmap for the overworld to brighten unlit areas and to introduce shadows to areas barely open to the sky like beneath trees for example (Optifine)

 Reworked Lightmap for the Nether to darken everything overall, and to make light sources and lava emit more light, further

 Added Lightmap for the Night Vision effect in the Overworld that gives the potion effect a more natural brightness

 Added 3 paintings

 Added Splash texts to main menu

 Added support for cyrillic and some accented fonts thanks to Dakota Arthur

 Updated Spawn Egg colors for newly added mobs and Witches (Optifine)

 Recolored Dolphins Grace status effect icon to match new Dolphin texture

 Customized Lily Pad color in Mangrove Swamps (Optifine)

 Changed Mojang Loading screen colors (Optifine) and logo

 Reworked and added all remaining Potion overlay icons (Optifine)


 Added custom animated particle textures that affects the Nether Portal, Ender Chest, and Enderman

 Added Campfire smoke particle textures, made Signal Campfire Smoke use thicker smoke particles mostly

 Added Mycelium particles, with random variations and animations

 Added animations to a few Shriek particle effects

 Added Glow Particle (Glow Squid) texture with animation

 Tweaked dripping water particle color

 Changed Crying Obsidian and Mycelium particle colors

 Added Mycelium particle colormap (Optifine)

 Changed particles that occur when striking an enemy with an enchanted weapon


 Reworked End Sky texture

 Tweaked End lightmap texture (Optifine)

 Customized End Portal colors 

 

 

▒▒ F I X E S ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒


 Fixed some Warden textures

 Fixed End Crystal item texture to better match End Crystal entity texture

 Fixed Jungle and Mangrove Leaves while on Fast Graphics settings

 Fixed bottom textures for Sculk Sensors and Sculk Shriekers

 Fixed broken stage 3 Cocoa texture

 Fixed Sun texture, the Sun's glow used to reach the edge of the texture space and end abruptly

 Fixed and reworked Optifine Potion colors, and added particle colors for all status effects

 Fixed Sculk CTM Overlay from overlaying Sculk Catalysts

 Converted Emissive textures to Specular Maps for Magma, Crimson Fungus, Warped Fungus, Weeping Vines, and Crimson Roots while using Shaders with LabPBR to fix weird shading when using Optifine without shaders enabled