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DaintyOrder

This is a neat and orderly resource pack with a resolution of 32x and a fresh overall color scheme, suitable for getting started with redstone.Strive to create the model resource package with the highest mod coverage!
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[1.20.2+]DaintyOrder2610p2.zip

File name1.20.2-DaintyOrder2610p2.zip
Uploader
Hope_99Hope_99
Uploaded
Oct 28, 2026
Downloads
26
Size
39.2 MB
File ID
9354480
Type
R
Release
Supported game versions
  • 26.1-snapshot
  • 26.3-snapshot
  • 26.4-snapshot
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

What's new

DaintyOrder Resource Pack · Changelog

Old version: [1.20.2+]DaintyOrder2608p1 New version: [1.20.2+]DaintyOrder2610p2

⚠️ This changelog was exported by a script and may contain inaccuracies. Generated by a file-by-file comparison of both packs (SHA-256 hashes + model/config diffs). Support Links: Afdian | Ko-fi Thank you so much for your support! ⚡


1. Update overview

Item 2608p1 2610p2
Files 24,686 33,807 (+9,121)
Size 65.4 MB 66.4 MB (+1.0 MB)
Mods covered 278 355 (77 new)
Pack config none Respackopts, 5 toggles
README / LICENSE / Logo plain CC license text, no LICENSE, logo resolution too high author's own license + LICENSE added, logo resolution lowered

Total differences: 10,880 files added (9,721 Respackopts config files, 1,159 new files), 789 files modified.

  • I'm still porting the Java item models over to Bedrock, so I've been reworking item models along the way. (I want to play my own pack on the Switch 2)
  • If you install the Respackopts mod, a "Configure" button appears in the resource pack list — there are 5 toggles so far (vanilla repaint / mod repaint / vanilla redstone / mod redstone / bundled translations), so you can switch off whatever you don't need

2. Texture & model changes

⚙️ Pack config (Respackopts)

  • What it does: with the Respackopts mod installed, a "Configure" button shows up on the right side of the resource pack list, letting you turn off the vanilla repaint / the mod repaint / vanilla redstone / mod redstone / bundled translations — all on by default
  • Why I bothered: someone said they only wanted the redstone parts of the pack. I don't really want to split the pack into several versions, since that's a pain to maintain, so supporting Respackopts means you can switch off the parts you don't want. Pretty neat.
  • So what's the catch?: to sort the content into groups I had to add 9,721 config files (874 directory-level + 8,847 file-level). The file count exploded.

🛠 Crafting table rework

  • The crafting table had the hanging side tool models removed, and a new tool model placed on the tabletop: it now randomly shows a wooden axe / iron axe / saw / shears

⚔ Tool models revamp

  • Every tool model has been redone — I hope you'll like the new designs after all that fine-tuning (weapons are still being worked on)
  • Shears (texture tweak), stick (model revamp), fishing rod (held angle / position adjusted)

✨ Armor trim templates (Smithing Template): fully covered

  • Trims are sorted into three groups: a green stripe at the bottom = obtainable in the Overworld, red = obtainable in the Nether, yellow = obtainable in the End
  • 15 new trim models: bolt, coast, dune, flow, host, raiser, rib, sentry, shaper, silence, snout, vex, ward, wayfinder, wild — each with a self-illuminated look, so the pattern stays readable in the dark
  • eye, spire, tide and the netherite upgrade template got matching model and texture revamps
  • Mod-specific templates also got textures and models: Supplementaries' Blast trim, Born in Chaos dark upgrade, NewWorld's mattock template
  • The worn-armor texture for the snout trim was tweaked (coverage on the armor textures is still very poor, and I don't yet know how to handle it or push it further)

🌿 Blocks & world

  • Grass block: a third random top texture added (more variants to come)
  • Snow & paths: snow block, snow layers, snow sides and dirt path textures tweaked (someone said the snow was too glaring, so I added a little pale blue)
  • Connected glass revamp: the connected glass textures are now semi-transparent, and the top / bottom faces are now distinct from the sides
  • Most of the falling-leaf particles are now covered
  • Logs: both vanilla and modded logs are being revamped following the "thin bark / medium bark / thick bark" grouping
  • Some block textures had their colors and texture logic tweaked to fit the new design language
  • 26.3's camp beds, cushions and so on are covered too; this time I focused on testing 26.3 compatibility — found a lot of issues, and most of them are fixed

🐷 Entities & spawn eggs

  • All cows: fixed the bug cows had in 26.3 (no idea if dropping back to 1.21.1 breaks it — not tested yet; multi-version compatibility is painful)
  • Pig entity model: new ear-wiggle animation over time
  • Shulker boxes: the design now matches the Enderman (let me know if you're not into it — I can change it back if the feedback is bad)
  • Entity texture revamp: quite a few entity textures were redone, some got baby variants as well, though it's not all done yet
  • Spawn egg models updated: a batch of spawn eggs got new models and textures
  • Status effect icons: blindness and weakness (weakness now has a downward-pointing background texture, though this isn't fully rolled out yet)

🖥 UI (HUD / GUI)

  • Hotbar revamped, off-hand texture and selection frame redone to match
  • Advancements screen updated — it looks better than before, but it's not finished (the hover UI stretches, which is driving me crazy)
  • Some vanilla and mod UIs were also redone in the new design language

3. Mod coverage details

  • Lootr: the loot barrel model is finally complete, plus a full copper chest set (oxidized, weathered, corroded, waxed oxidized, waxed weathered, waxed corroded... stop reading them out already!), though the copper chests aren't finished yet...
  • Biomes O' Plenty: a bunch of trees and plants you see out in the world were redone, plus 56 particle textures
  • Friends and Foes: fixed a few issues from 26.3
  • JEI: the 26.3 button textures are covered; the rest of the screen isn't fully covered yet
  • Cherished Worlds: the 26.3 button textures are covered
  • Regions Unexplored: a bunch of trees and plants you see out in the world were redone

Author: 总得有希望 · Bilibili uid 23291540 · generated from a local file-by-file comparison of both pack versions

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