MusashiStory_Resource_v1.5.0.zip
What's new
Musashi Story Resource v1.5.0 — Third-Person Grip Pass 2
Third-Person Sword Placement
- Refined the third-person hand anchor for katana, wakizashi and nodachi.
- Moved the weapon grip further into the player's palm.
- Raised the weapon placement to better align the hilt with the hand.
- Applied the updated grip consistently across:
- Base
- Idle
- Drawn
- Drawn Ready
- Guard
- Slash Down
- Slash Down Left
- Slash Down Right
- Slash Left
- Slash Right
- Stab
- Slash Up
- Slash Up Left
- Slash Up Right
- Updated all applicable right-hand and left-hand third-person sword states.
- Preserved the authored animation differences between combat states.
First-Person Preservation
- All first-person sword transforms remain unchanged.
- Existing first-person 3D placement and animation behavior is preserved.
- Non-display sword model geometry remains unchanged.
Resource Pack Isolation
- Automatic DAI Companion activation and pairing remains disabled for Musashi Story.
- The resource pack continues to function as the standard Musashi Story resource pack.
- Existing authored textures, models, cinematic resources and articulated enemy assets remain intact.
World-Entry Cinematic
- Retains the 24-second
MUSASHI STORY - WORLD ENTRYERAS cinematic resource. - Resource and datapack cinematic definitions remain synchronized.
- Existing Musashi Story visual assets remain compatible with the DAI 3.6 cinematic runtime.
Requires DAI Engine 3.6 with ERAS cinematic compatibility enabled.
This mod has no additional files

