File Details
Conquest_1.21
- R
- Sep 20, 2024
- 126.62 MB
- 87.1K
- 1.21.1+5
File Name
Conquest_1.21.zip
Supported Versions
- 1.21-Snapshot
- 1.21.1-Snapshot
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
Update
first up the pack is now compatible with fabric as a base instead of optifine theoretically it should still work with optifine but i cannot gurantee it working properly.
Added
- all the new 1.21 content
- heightspecific variant for redstonedust (cryptically displays the current powerlevel)
- biome mobvariants for zombies and skeletons (frozen forest desert and lava based)
- new model for spawner
- height variant for pointed dripstone
- ctm texture for bedrock in the normal world and scifi themed one in the end
- added preview of actual paintingtextures in creative mode inventory
- new doubleslab blocks:
- polished andesite doubleslab
- endstone brick doubleslab
- andesite doubleslab
- polished deepslate doubleslab
- cobbled deepslate doubleslab
- tuff brick doubleslab
- polished blackstone brick doubleslab
- warped doubleslab
- crimson doubleslab
Updated
- smooth and normal sandstone got flipped for both red and normal sandstone so that in the more natural setting of a desert the rock doesn't look like manmade walls
- endstone biome specific top (endbiome)
- changed decorated pots to show more of the pattern making it wrap around instead of being broken up at the corners
- overworld version of the wither skeleton texture
- netherrack height transition in the nether
- updated texture for the big red mushroom blocks to be more dynamic
- grassblock model now has proper lighting
- enchantmenttable colorfix for the clothpart
- updated the overlays to be more compatible with shaders (lost the smooth transition and will be more aggressively pixelated now)
- new water texture for both still and flowing water
- snowlayer expansion model texture for better blending with its surroundings
- bannerpatterns for better vanilla compatibility
- some paintings
- default vine texture and ctm
that should be all but you know sometimes things fall through the cracks

Feel free to try it out, comment and have fun
_Monster
You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ . In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

