[DAI] ClayGrounds (Resource)

The official ClayGrounds resource pack replaces vanilla presentation with custom mob models, textures, sounds, particles, weapons, items, and articulated visual parts built for the ClayGrounds RPG.
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ClayGrounds_Resource_v1.3.4.zip

File nameClayGrounds_Resource_v1.3.4_DAI4.2_UnifiedEscPause.zip
Uploader
J12H36HJ12H36H
Uploaded
Sep 30, 2026
Downloads
4
Size
16.1 MB
File ID
9014853
Type
R
Release
Supported game versions
  • 26.2

What's new

ClayGrounds Resource Pack — v0.7 → v1.3.4

The ClayGrounds resource pack has evolved from the original v0.7 visual set into the complete visual companion for the modern DAI 4.2 ClayGrounds experience.

v0.7 Visual Baseline

  • The retained historical notes identify v0.7 as the original Option B gameplay/entity/item visual set.
  • The exact standalone v0.7 asset-by-asset changelog is not preserved in the current pack.
  • Those original visual assets formed the baseline carried into the v0.8 development cycle.

NPC Visual Expansion

  • Added custom 3-D actor models and textures for all seven major Solmere NPCs:
    • Mirelle
    • Brakka
    • Syl
    • Orin
    • Reed
    • Pella
    • Tovan
  • Expanded ClayGrounds beyond its original enemy/item visuals into a fully modeled town/NPC presentation system.

Namespaced Item Model Conversion

  • Added dedicated namespaced item definitions for every ClayGrounds:
    • Weapon
    • Skill
    • Tonic
    • Waystone item
  • Removed ClayGrounds-authored model definitions from the vanilla minecraft:item namespace.
  • Custom item appearance now resolves through minecraft:item_model components provided by the matching data pack.
  • Existing enemy models, NPC models, GUI art, particles, and sounds were retained during the conversion.

Fixed-Camera DAI Environments

  • Added fixed-camera 3-D scene environments for character selection and the Network Harbor.
  • Expanded the resource pack for the full DAI 4.2 ClayGrounds application shell.
  • Added authored scene environments for:
    • Main ClayGrounds title
    • World Selection
    • Local Character Selection
    • Network Harbor
    • Clay Market
    • Pause Menu
    • Character Hub
    • Options
    • World Map

Native Entity Model Rework

  • Completely replaced the old multipart enemy visual system with DAI-native mesh assets.
  • Added redesigned native models for nine enemies/bosses:
    • Clayling
    • Sunscorched
    • Vinecrawler
    • Mossbound
    • Canopy Fang
    • Claycrest Archer
    • Ruins Sentinel
    • Kilnbound
    • Shorewarden
  • Rebuilt all seven Solmere NPCs as native mesh characters.

Entity Design Improvements

  • Clayling redesigned as a squat tidal-clay construct with luminous chest seal and shoulder shards.
  • Sunscorched redesigned as a tall kiln-cracked guardian with ember core and crown shards.
  • Vinecrawler redesigned as a broad root crawler with multiple legs, luminous face band, and trailing body.
  • Mossbound receives an asymmetrical overgrown silhouette with heavy moss growth and mismatched limbs.
  • Canopy Fang becomes a compact eight-legged canopy predator with forward fangs and glowing eyes.
  • Claycrest Archer receives a hooded ruin-archer silhouette with integrated bow geometry.
  • Ruins Sentinel becomes a heavy plated guardian with shield profile and cyan rune core.
  • Kilnbound becomes a furnace-bodied brute with chimney crown and emissive kiln door.
  • Shorewarden receives a full boss redesign with massive pauldrons, sea horns, fins, and a tidal core.
  • Mirelle, Brakka, Syl, Orin, Reed, Pella, and Tovan each receive unique role-readable silhouettes and accessory geometry.

Texture Rework

  • Added new 32×32 material sets for every redesigned native entity.
  • Each entity uses:
    • Main clay/cloth material
    • Contrasting accent material
    • Emissive rune/core material
  • Added fullbright emissive sections through DAI native mesh rendering.
  • Removed the previous enemy/NPC item-display texture-sheet system.
  • Removed global transparent zombie, spider, and skeleton overrides so normal vanilla mobs are no longer unintentionally hidden.

Native Mesh Compatibility

  • v1.3.x retains the full native entity visual redesign.
  • Pack-side render-distance compatibility work keeps the new models visible without reverting to the old multipart rig system.
  • No engine-patched resource format is required by the current release.

MapleStory-Inspired Pause Artwork

  • Added a custom fullscreen illustrated ClayGrounds harbor pause background.
  • Replaced the previous heavier 3-D pause-camp presentation with a static illustrated scene.
  • Visual direction uses:
    • Bright island-RPG scenery
    • Solmere harbor imagery
    • Wood/parchment UI framing
    • Cartoon fantasy styling
    • ClayGrounds-specific branding
  • Artwork is paired with live DAI button/UI layers rather than relying on baked-in decorative menu text for functionality.

Current Pause Presentation

  • The same visual pause interface is now used whether the player enters it through Grave or the normal Escape menu.
  • v1.3.4 retains the v1.3.3 pause artwork unchanged while the matching data pack handles ESC routing.

Compatibility

  • Remains the matching visual companion for the current ClayGrounds DAI 4.2 data pack.
  • No modified DAI Engine JAR is required.
  • Current release: ClayGrounds Resource v1.3.4 for DAI 4.2.