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[DAI] ClayGrounds (Resource)

The official ClayGrounds resource pack replaces vanilla presentation with custom mob models, textures, sounds, particles, weapons, items, and articulated visual parts built for the ClayGrounds RPG.
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ClayGrounds_Resource_v0.7.0.zip

File nameClayGrounds_Resource_v0.7.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
6
Size
13.8 MB
File ID
8747197
Type
R
Release
Supported game versions
  • 26.2

What's new

ClayGrounds Resource Pack v0.7.0

Custom Enemy Redesign

  • Repainted all 27 custom enemy material layers across the 9 ClayGrounds enemy types.
  • Replaced the early placeholder/striped entity materials with fully authored creature textures.
  • Rebuilt all 9 custom enemy models with distinct silhouettes.
  • Migrated custom entities to modern Minecraft 26.2 item-model definitions.
  • Removed obsolete legacy paper-model override routing.
  • Corrected entity model ground alignment.
  • Added transparent vanilla carrier textures so native hitboxes remain usable without exposing carrier visuals.

Model & UV Fixes

  • Added explicit UV mapping to custom enemy geometry.
  • Removed invalid/no-op model rotations.
  • Corrected out-of-range texture sampling on complex entity shapes.
  • Converted partially transparent entity materials to clean opaque surfaces.
  • Fixed ghosted/repeated internal cuboid faces.
  • Corrected Canopy Fang material assignments and eye glow mapping.
  • Fixed Clayling head geometry for Minecraft 26.2 UV baking.

Articulated Entity Rigs

  • Split all nine enemy models into separately animated body components.
  • Added dedicated head, torso, arm, leg, claw, and tail model parts.
  • Added animated multi-leg components for Vinecrawler and Canopy Fang.
  • Preserved animated weapon and shield attachments.
  • Added specialized Shorewarden head and claw assemblies.
  • Preserved existing entity scale, texture identity, and ground alignment throughout the rig conversion.

Companion Pack Integration

  • Added automatic DAI companion-pack enablement.
  • Added stable companion ID: claygrounds.
  • Added managed version metadata so newer ClayGrounds resource packs can replace obsolete versions automatically.
  • Maintained namespace synchronization with the ClayGrounds datapack.
  • Updated the pack through DAI 1.9.5, 1.9.9, 3.0, and 3.1+ companion systems.

Particle & Material Improvements

  • Added explicit particle-texture fallbacks to models that previously depended on implicit texture resolution.
  • Preserved and refreshed the ClayGrounds custom particle set.
  • Improved entity-material atlas compatibility for Minecraft 26.2.
  • Retained dedicated glow, accent, and main material layers across the enemy roster.

DAI 3.1 Presentation Upgrade

  • Added a custom 1920×1080 ClayGrounds loading illustration.
  • Added a dedicated 512×512 ClayGrounds loading emblem.
  • Added a redrawn 256×256 pack icon.
  • Added ClayGrounds-specific startup and loading visuals.
  • Added themed loading colors, logos, and presentation assets.
  • Performed an edge-aware HD refresh of authored items, entity materials, and particles.

v0.7.0 — Complete Option B Visual Pass

  • Completed the full high-detail visual companion overhaul.
  • Redrew the gameplay item and ability icon set with improved detail while preserving original image dimensions.
  • Expanded the HD pass beyond entity textures to the wider ClayGrounds visual environment.
  • Added a complete block/material refresh for the blocks used throughout the ClayGrounds world.
  • Added custom high-detail terrain, sandstone, stone, mud, prismarine, terracotta, quartz, foliage, water, lighting, and structural materials.
  • Added refreshed HUD elements including hearts, hunger, hotbar, selection, crosshair, and experience-bar assets.
  • Preserved the established ClayGrounds color language and silhouettes instead of simply increasing texture resolution.
  • Updated managed companion metadata to 0.7.0.
  • Finalized the resource pack as the complete visual companion for ClayGrounds v0.7.0.

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