File Details
1.0.0
- R
- Dec 30, 2025
- 1.15 MB
- 283
- 1.21.11+17
File Name
Cake's Cosmetic Pack.zip
Supported Versions
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
1.0.0: The Full-Release
Released on December 29 2025
This was suppose to release a day earlier, but making all of the art assets for the pack's pages took longer than expected.
Welcome to Cake's Cosmetic Pack (Java)! For those who are new here, this pack has been in the works for a while, with an alpha release a month ago. But now, it is fully completed on Java Edition. (expect of the 35 missing cosmetics that are in companion packs, but we dont get here)
If you cant tell, this is a port of my bedrock pack of the same name. I intended to make this pack as compatible with other player packs as possible (which.. kinda works) cause while I dont use those packs a lot of people do.
The pack uses the cape to show the cosmetic to other players. Meaning that you must have one for it to show. To avoid duplicate cosmetics, the cape is also invisible on other players. to avoid duplicate cosmetics. Thankfully, i've thought about this and added a "Capeless Support" toggle which allows said capeless people to see their cosmetics. This sadly modify the player model, making it impossible to see custom player models and animations that work via EMF There are also options to ease users into making their own cosmetics, with custom slots easily available on the main pack, and soon, companion.
Now that it is released, all that is left is porting the companion packs, a way for the pack to have new content without adding too much options from the base pack.
For those who were here during the public beta, or alpha, yeah, its done, im going to bed now
But anyways, onto the Changelog! (only contains the changes since the last beta)
CHANGES AND ADDITIONS:
• The pack now works correctly on 1.20.1 and above! But it is not perfect however:
-- 1.21.5 has sadly not been tested because prism launcher refused to work with that version, for some reason. BUt it should work as the version before and after that have.
-- 1.21.4 cosmetic switching works, but isnt as reliable on textures however. This can be worked around if you reload textures fast enough restart the game, or just randomly (i dont know why it does this, and it's unlikely that JFronny would do anything about it)
-- 1.21.1 and below had completely different cape handleling, which required a completely new model to add support to that version.
-- 1.20.1 made me move said fixes to the main pack because pack overlays were only added in 1.20.2. The old models are in the "1.21.2_fix" pack overlays however.
-- Why no 1.20 support? too much work (no seriously, the version is so low, the conditions dont work anymore) and either way, most mod now minimally support 1.20.1
--- Additionally, the attack animation isnt being applied to back cosmetics, but the same bug is on vanilla, so ill ignore this.
-- backporting is no small feat, now i know why some mods that support newer adn/or version dont do this.
• The pack now properly supported all Englishes, Frenches and Spanishes, making it more accesible to those who aren't fluent or native english speekers.
-- Special Thanks to D°Uzi (UziDcraft on Twitter/X) for translating the config screen to spanish! (they are all mexican though because he is mexican, so let me know if one of the translations are inaccurate)
• The all-mighty crown of royalty had to be remade due to long usage, now its much more sparkly than before!
-- They forgot to change all of the framing however, so the dimensions were unchanged.
• Made micro-ajustements to the caped head cosmetic rotations, which should reduce the slight rotating even more.
FIXES:
• The cape now disappears when wearing a back cosmetic with the capeless toggle enabled.
-- This fix only applies to 1.21.2 and above, as 1.21.1 and below doesnt even make it show up, and i dont think i can make it show up aswell.
-- The fix also disables the cape on these cosmetics.
• The Modern backpack's positions now matches when the capeless toggle is enabled.
• Fixed a few typos and incorrect grammar on the changelogs.
PACK DOCUMENTS:
• Added 2 new tutorials and added many more details to the base one.
• Change the note of the capeless cosmetic's ".rpo" files to be more understandable.
• Unrelated to the pack, but overhauled the pack's pages, and images
• Unrelated to the pack, but changed the supported versions of each pack before 1.0.0 to better reflect their supported versions.
• Changed the description and version number of the pack to reflect it's new stage.
NOTES:
• Somehow, the pack on java is more compressed than the bedrock version of the pack. Damn.
• The wings cosmetic wont have it's special elytra model soon, as the model doesnt seem to be modified as expected on 1.21.10 Maybe ill work on it in an older version.
• Unlike the bedrock pack, compatibility with player animation packs is not fully gurranted. At best, the cape is not following the player, best case!
• I will take a break from resource pack making for a bit because there arent much that is left for the cosmetic pack. I will maintain this once I start porting the companion packs, but for now, the pack should be somewhat, if not, completely bug-free.

