File Details
0.3.0
- B
- Dec 24, 2025
- 176.57 KB
- 65
- 1.21.11+2
File Name
Cake's Cosmetic Pack.zip
Supported Versions
- 1.21.11
- 1.21.10
- 1.21.9
0.3.0: The Creator-first update, Part 2
Released on December 24 2025
Well i did say that i probably wont be done before christmas, and look at the date, the bedrock pack is now an infant
but the good news is that were getting really close to the full release, as this should be the last beta! There isnt a whole lot to complete now, here is all that is left:
• Add the leftover tutorials
• Backporting (1.21.8 to 1.20)
• Some fixes, if there are any:
-- back cosmetics not showing the cape if wearing a cape when the capeless toggle is enabled
• Translating the pack (all other englishes, french and spanish (i know a guy for that language cause google translate is NOT going in))
• Some small promo art and major updating of the modrinth and curseforge pages (will be a major refresher compared to staring at vscodium for a day)
• That's it
For now, I'm going to get some rest for a day, cause im tired and want to have fun during christmas. The day after, ill start full sending the 1.0 release (it was suppose to be 2.4.1, but plans changed) before 2026 releases, it should go quickly, but at worse, you will see the year go up by one.
Now, a wish from me: I hope 2026 goes better for the tech world and me, cause it currently looks very dystopian, and im having some academic issues closer to the end of the year (my twitter will still be on hiatus for a while, dont expect a comeback until late january at least).
Merry Christmas everyone, and Happy Birthday Cake's Cosmetic Pack and Actions & Stuff :)
CHANGES AND ADDITIONS:
• Added tutorials packs in order to ease newer and less experienced players into making their own custom cosmetics.
-- For now, this version includes the tutorial for caped players. All of the rest will be added on full release.
• Removed the Elytra toggle as I am unable to apply animations how I wanted for some fixes.
-- Maybe in the future, I can revisit this.
• Implemented the capeless support toggle, it is no longer useless.
-- Sadly, due to the way it works, Respackopts has become a dependency. In the future, ill try to improve on it so that its a choice. (for those who still prefer the first comsetic of each slot)
-- Cosmetics that wants to have capeless support will have to create a different model for it thought. The good news is that there is a tutorial!
• Added a Tooltip on the selected cosmetic toggle about how to enable mulitplayer cape support without the capeless support toggle.
• Shortened the condition names of each of the .rpo file so that it no longer has the pack's ID. Just a small compression change.
FIXES:
• Fixed a typo on the changelog.
NOTES:
• The swinging animation for capeless head cosmetics doenst even have any issues as they are attached to the head, instead of having to recreate the head animation.
• Compared to the bedrock version, this is noticeable more technically impressive.
-- Mainly because i had to learn alot more than just render controllers, most of this was not copy pasting, it was all manual labor.

