File Details
0.2.0
- B
- Dec 23, 2025
- 164.18 KB
- 17
- 1.21.11+2
File Name
Cake's Cosmetic Pack.zip
Supported Versions
- 1.21.11
- 1.21.10
- 1.21.9
0.2.0: The Creator-first update, Part 1
Released on December 22 2025
We have reached the first hundred downloads on Java! (on modrinth at least, currently at half on CurseForge)
This is the first update that is focused on custom cosmetics part 2 should have what is left, mostly, the dreaded tutorial. (it will go in too much detail so im worried)
• What's that you may ask? well, in the bedrock version since day 1, i've included a tutorial on how to create a custom cosmetic for anyone unfamiliar with blockbench, but who wants to still make something themselves (especially since i dont want to make cosmetics for people, unless money is involved. Made me realized that should probably set up commissions for that). Now, i plan on hopefully improving on it, but it will also be longer because there is more going on and to cover.
Also, I will remove the ported cosmetic tracking unless new cosmetics have been added/ported as it gets annoying if nothing has been changed.
CHANGES AND ADDITIONS:
• Added 7 new slots for custom cosmetics.
-- They are only intended for use if the user has made a cosmetic in one of these slots. Otherwise, they will show a placeholder model and texture.
-- The next update will add a tutorial on how to make a cosmetic, so for now, you will have to figure out how the pack works in order to create a custom cosmetic.
• Added a Capeless support and Elytra Support toggles. They have no functionality yet.
• Added "DirFilterAdditive" to the respackopts file for better mod compatibility when "DirFilter" fails.
-- while it is slower, it can be more realible for some players.
• Added some language options for the pack. Currently only support English (United States), which includes:
-- Adding a singular apostrophe to the pack's title in the configuration screen.
-- Adding a tooltip regarding the Capeless support and Elytra Support toggles, explaning what they do.
NOTES:
• Does anyone have a more reliable way of checking which arm is swinging? The current method that im using only works on the main hand.
-- Well if i or someone else probably donest figure it out, i may be able to ask Fresh_lx by the time Fresh Player Animations release.

