You can finally tell your items apartβ¦
At a Glance!
This resource pack adds brand new textures to existing items based on their finer details in a vanilla friendly manner.
Tool Enchantments

Easily tell your enchanted weapons and tools apart with unique textures based on what enchantments they have! If the tool contains multiple enchantments, more textures are overlayed ontop, making each enchantment combination look unique!
Progress
Enchanted books

No longer struggle telling your enchanted books apart! Enchanted books change texture depending on what enchantments are stored inside. In case where the enchanted book contains multiple enchantments, the textures will be prioritised in following order:
- Treasure enchantments (Mending, Soul Speed, Swift Sneak, etc)
- Max Level 1 enchantments (Infinity, Silk Touch, etc)
- Max Level 2 enchantments (Knockback, Fire Aspect, etc)
- Max Level 3 enchantments (Luck of the sea, Fortune, etc)
- Max Level 4 enchantments (Protection, Breach, etc)
- Max Level 5 enchantments (Sharpness, Efficiency, etc)
The order is subject to change based on feedback
Progress
Potion contents

Spot enhanced (Level 2) and extended (Longer duration) potions at a glance from the thicker and thinner potion bottle designs! Tell the different effects apart with their unique animated visuals.
Progress
Other additions
Minor additions this pack also includes
Tropical Fish bucket textures

Each of the 12 different types of tropical fish patterns have their own unique textures and support all color variations.
Axolotl bucket textures

Explorer map textures

Spot explorer map target⦠at a glance! Each explorer map has the icon of the target visible on the item texture.
Name tag textures

Blank name tag has a unique texture. If the nametag name is one of the easter egg names they also contain a unique texture.
Future Plans
There are a lot of other textures I'd love to add to the pack but which are lower priority or still being planned out on how it would work. These include:
- Tipped arrow textures
- Unique textures for max enchant items
- Currently maxed out swords look too busy to my liking. Maybe should add a texture override to the textures once it detects the tool has max enchants.
- Firework variants based on flight duration
- Firework + Firework Star variants based on explosion contents
- Damaged Enchanted Tool variants (100%, 90%, 50% and 30% durability)
- This might be impossible due to how many different textures there already are.
- Entity tool variants
- It is possible to make texture variants to tools and weapons based on which mob is holding it. Could be interesting for example to make skeleton bows more bone textured etc.
- Lodestone compass variant
- Writable / Written book variants based off number of pages they have
- Suspicious Stew variants based on effect
- Goat horn instrument textures
- Be able to tell which sound the goat horn makes at a glance
- Infested block inventory marker
- Matching trim pattern textures on equipment items

