Description
Viwdor Animations Pack
Requirements
- Minecraft: Java Edition 1.19.4 – 1.21.11
- OptiFine: the OptiFine release for your Minecraft version (1.19.4: HD U I4 or newer). OptiFine on its own or together with Forge both work.
- Setting: Video Settings → Quality → Custom Entity Models must be ON (it is on by default).
- Not needed: no Fabric, no extra mods.
- Without OptiFine (plain vanilla, Sodium or Iris) the pack does nothing: mobs keep their normal vanilla look. It doesn't break anything.
- Older versions: OptiFine for 1.19.3 and older doesn't support the animation features this pack uses.
- Bedrock Edition is not supported.
Mobs that blink, breathe, look around and react to the world. 90+ animated models, built on top of the vanilla look.
Every mob
- Breathing and idle life: each mob has its own rhythm, so a crowd never moves in sync.
- Head movement: gentle tilts, glances to the side, and a head jerk when hit.
- Attack and death: a head nod when attacking. On death the arms fall out, the head tips and four-legged mobs spread their legs.
Blinking eyelids (28 mobs)
Zombie, husk, drowned, zombie villager, villager, wandering trader, witch, pillager, vindicator, evoker, illusioner, creeper, cow, mooshroom, pig, sheep, llama, trader llama, wolf, fox, chicken, polar bear, panda, iron golem, rabbit, cat, ocelot and strider. The panda's eye patches go fully dark when it blinks. The eyelids take their colour from the mob's own texture, so they fit every cat, llama and rabbit variant and most texture packs.
- Natural blinking: every few blinks is a quick double blink.
- Pain: mobs squeeze their eyes shut when they get hit, and close them when they die.
- Night: sleepy animals and villagers blink slower at night.
They notice you
- Grazing stops: cows, sheep, pigs, llamas, goats and chickens stop grazing and pecking and look up when you walk close.
- Horses: horses, donkeys and mules prick their ears toward you.
- Pets: tame wolves wag their tails hard and tame cats swish theirs when you come near.
Reactions
- On fire: zombies and skeletons burning in the sun flail their arms and shake their heads.
- Swimming: cows, pigs, sheep, wolves, foxes, polar bears and pandas paddle and keep their heads up.
- In the air: animals pull their legs in when they jump or fall.
- Hurt: badly hurt mobs hang their heads.
- Hostile: angry monsters, wolves and hoglins lower their heads.
- Rain: farm animals and chickens shiver when they get wet.
- Night: villagers and farm animals get sleepy at night, droop their heads and yawn now and then.
- Out of breath: mobs breathe deeper for a few seconds after running.
- Turning: animals lean into turns and their tails swing out.
Details
- Zombies: a stiff, wide-legged shamble with drifting arms.
- Skeletons: rattle now and then.
- Piglins and hoglins: flick their ears.
- Horses, donkeys and mules: swish their tails, twitch their ears and toss their heads.
- Wolves, cats and foxes: wolves wag their tails (but not when angry), and cats and foxes swing theirs.
- Chickens: peck, flap their wings and bob their heads as they walk.
- Spiders: restless leg twitches.
- Bees and parrots: bees move their antennae and parrots wag their tails.
- Rabbits: twitch their noses, faster when you're close.
- Ravagers: snap their jaws now and then.
- Water mobs and ghasts: fish, squid, ghasts and guardians get extra swimming motion.
- Layers: sheep wool, saddles, armor, collars, llama carpets and the creeper's charge all move with the body.
- Made with minor help from ai
How to install
1. Install OptiFine for your Minecraft version from optifine.net.
2. Download Viwdor Animations.zip. Don't unzip it.
3. Put the zip in your .minecraft/resourcepacks folder.
4. In game, open Options → Resource Packs, move Viwdor Animations to the right and click Done.
5. On 1.19.4 the pack list may say it was "made for a newer version". That's only a label: click Yes and it works.





