Aiycrates Customization 1.18.2-1.1.0.zip
What's new
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Hello and thank you for downloading AiyCrates.
Here is an explanation on how to change the models for the crates and/or keys:
For simplicity, use only one texture per model.
You will find the crate or key models in the `models/block` or `models/item` folder.
You will find the crate or key textures in the `textures/block` or `textures/item` folder.
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-0
Create or modify a model and name it exactly the same as the one you are replacing; do the same for the texture used.
Don't forget to configure the display as an item (GUI, inventory, hands, etc.).
-1
Replace the existing model with your modified one.
-2
You need to link it to the correct texture.
Make sure your model has the following at the top:
{
"textures": {
"particle": "aiycrates:block/changed_block",
"0": "aiycrates:block/changed_block"
},
"render_type": "cutout",
"elements": [… rest of the model
"changed_block" = the block you want to change.
Be sure to target the correct texture file and include the "aiycrates:" prefix.
And you need to add the [,"render_type": "cutout"] before elements.
To use multiple textures, add the extra textures to the texture folder and follow the same steps.
Changing item models works the same way, except you can remove "particle" and "render_type" (don't forget to remove the comma):
{
"textures": {
"0": "aiycrates:items/changed_key"
},
"elements": [… rest of the model
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You can change the block/item names in the `aiycrates:lang` folder.
(Currently supporting `en_us` and `fr_fr`). If you want to add more languages, feel free to send me the language file you include in your pack.
This mod has no additional files

