💫Zayko V8.0🫧
What's new

- Voxel Colored Lighting (Beta)
+ Added real colored block light torches, glowstone, soul fire, sea lanterns, end rods and more tint their surroundings with true position and falloff
+ Added light that spreads around corners and keeps glowing even when the source is off-screen
+ Added smooth color mixing where different light sources meet (torch orange blending into soul-fire teal)
+ Changed the old Multicolored Blocklight into the fallback system (voxel mode replaces it when enabled)
+ enable it under Lighting > Voxel Colored Light (Beta)
- Clouds
+ Added a completely rebuilt cloud system. clouds now billow, bulge and overhang like real clouds instead of being flat.
+ Added a realistic cumulus profile: flat bases, full-bodied middles, and rounded billowing tops
+ Added an optional second high-altitude cirrus cloud layer for sky depth (Beta - off by default, enable it under Clouds)
+ Added cloud shadows on the ground (default on), god rays that break through cloud gaps, and lens flare that fades when the sun goes behind a cloud
+ Changed clouds to properly block what is behind them - sunlight and stars no longer shine through solid cloud
+ Changed backlit clouds to silhouette dark against the sun instead of washing out and disappearing
+ Changed cloud movement so shapes hold together and evolve slowly like real clouds, with brighter sunlit tops and shaded bases
- Water
+ Added the Glitter Path sun, moon, and star reflections now stretch
+ Added micro-ripples that catch sun glints without making the surface busy
+ Added optional refraction dispersion (subtle color fringes) and gradual rain wetness on surfaces
+ Changed depth coloring to true light absorption - water grades from clear shallows to deep opaque blue and reads properly deep from above
+ Changed waves to calmer, larger swells that move more naturally
- Sky & Atmosphere
+ Added the New Atmosphere (default on) physically inspired scattering with richer sunrises and sunsets, natural horizon haze, and a proper glow around the sun
+ Added Daily Weather Variety: every Minecraft day gets its own sky mood like clear days, streaky cirrus days, overcast days with morning fog banks
+ Added optional Volumetric Fog: rolling fog banks that sunbeams cut through
+ Changed fog and sunlight to always match the sky - distance haze blends into the horizon it fades into
+ Changed sunlight to warm realistically as the sun gets low
- Customize Skybox
+ Added the new Customize Skybox settings screen collecting all sky appearance options in one place
+ Added Sky Presets: Zayko, Golden, Violet Twilight, and Deep Night moods that shift sky, fog, and night lighting together
+ Added a much wider and finer Skybox Intensity range (0.05 to 4.00)
+ Changed Skybox Intensity and Skybox Opacity to actually work - resource-pack custom skies now show correctly instead of being overwritten
+ Changed vanilla sun/moon handling so they also display properly when shader sun/moon is disabled
- Night Sky
+ Added brighter, denser stars
+ Added smaller, faster shooting stars with tighter incandescent heads
+ Changed stars to render as crisp points - no more glow halos
+ Changed star visibility to respond to moonlight and weather
- Color & Post-processing
+ Added selectable Tonemap Operators: Zayko (classic), AgX, AgX Punchy, ACES, and Reinhard
+ Added the optional Purkinje night-vision effect and CAS sharpening
+ Changed bloom to a modern 13-tap filter - torch and star glow is visibly steadier and the pass is cheaper
+ Changed TAA with an anti-flicker refinement for specular sparkle
- Lighting & Performance
+ Added GTAO: an optional higher-accuracy ambient occlusion mode
+ Added AO Resolution and Light Shaft Resolution options (default Half - about 4x cheaper with near-identical visuals)
+ Added quality-profile coverage for all new features (Minimum through Ultra)
+ Changed the entire pack from 2006-era GLSL 120 to modern GLSL 330
+ Changed many internal passes to cost less (fewer texture fetches in bloom, cheaper volumetrics)
- Fixes
+ Fixed shader failing to load on Mac (two separate crashes: Distant Horizons with AO off, and the Overworld outline setup)
+ Fixed the washed-out white daytime sky from early V8 builds
+ Fixed Skybox Intensity/Opacity having no effect
+ Fixed clouds almost disappearing when in front of the sun
+ Fixed profile descriptions claiming features that were never enabled
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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