Description
Volumetric light and sun rays through leaves and into caves
Soft shadows, with colored shadows through stained glass
Procedural sky with stars, moving clouds and a round sun and moon that shows the moon’s phases
Water with waves, reflections, refraction and sun glints
Realistic rain: thin raindrops, puddles, wet surfaces and ripples on water
SSAO, foliage lit from behind, and waving plants and leaves
Glowing ores, lava and light sources, with warm torchlight
Fog: morning mist in valleys and underwater fog
Bloom, automatic exposure and filmic tone mapping
Separate lighting for the Nether and the End
Low/Medium/High/Ultra profiles.





