promotional bannermobile promotional banner

Vanilla Enhanced

A lightweight shader for realistic lighting & better visuals.

File Details

Vanilla Enhanced 0.6

  • R
  • Aug 10, 2025
  • 4.41 KB
  • 628
  • 1.21.8+43

File Name

Vanilla Enhanced 0.6.zip

Supported Versions

  • 1.19-Snapshot
  • 1.21-Snapshot
  • 1.20-Snapshot
  • 1.17-Snapshot
  • 1.18-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

๐ŸŒฟ Vanilla Enhanced Shader v0.6 - Release Notes

Example Image


๐Ÿ”„ General Overview:

  • Builds upon the vanilla-inspired style with advanced Physically Based Rendering (PBR).
  • Focuses on realistic light interaction, improved water reflections, and immersive visual depth.
  • Maintains lightweight performance with broad GPU compatibility (#version 120 GLSL).

โœจ NEW FEATURES & IMPROVEMENTS

๐Ÿงช Physically Based Rendering (PBR) Enhancements:

  • Full dynamic PBR support integrating normal, specular, and roughness maps.
  • Multiple light sources handled: sun, torch, lava/glow blocks with realistic specular highlights.
  • Environmental reflections added for metallic surfaces with Fresnel effect.
  • Normal mapping approximation added for richer surface detail.

๐ŸŒฌ๏ธ Dynamic Wind Effect (Experimental):

  • Subtle color shifting for foliage and grass based on world position and wind simulation.
  • Currently implemented but disabled by default (commented out).

๐ŸŒŠ Water Reflection & Wetness:

  • Enhanced water reflection responding to rain and wetness.
  • Fresnel-based wet reflection highlights add realism during rainfall.

๐ŸŽจ Depth-Based Color Grading:

  • Distance-dependent desaturation and tinting for atmospheric depth.
  • Warmer tones applied underground; cooler tones near surface.

๐Ÿ’Ž Improved Ore Glow:

  • Smoothed glow intensity with pulsating shimmer for ore blocks in low light.
  • Expanded ore types and refined glow colors.

๐Ÿšซ Removed / Changed:

  • Ambient environment tint no longer changes dynamically based on in-game time to maintain consistent tones.

๐ŸŽฏ Minor Tweaks & Optimizations:

  • Balanced tone-mapping and saturation for better PBR integration.
  • Refined advanced lighting calculations and lightmap enhancement.
  • Improved underwater color attenuation and fog blending.
  • General shader code cleanup and optimization for better performance.

๐Ÿ“Š Performance & Compatibility:

  • Continues support for older GPUs with GLSL #version 120.
  • PBR and lighting calculations optimized to minimize frame rate impact.

๐Ÿ”ฎ Roadmap for v0.7:

  • Enable and refine dynamic wind effects.
  • Add volumetric godrays (sunlight beams).
  • Implement lightweight screen-space reflections.
  • Add configurable user options for brightness, saturation, and wetness effects.