File Details
Vanilla Enhanced 0.4
- R
- Aug 5, 2025
- 3.26 KB
- 126
- 1.21.8+27
File Name
Vanilla Enhanced 0.4.zip
Supported Versions
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- OptiFine
- Iris
🌿 Vanilla Enhanced Shader v0.4 - Release Notes
🔄 General Overview:
- Faithful to vanilla style, but with significantly enhanced lighting, saturation, and vibrancy.
- Balanced for performance and quality, keeping a lightweight shader core.
🔆 UPDATES & FEATURES
🎨 Color & Lighting Enhancements:
- 📈 Improved saturation and contrast:
- Colors are now vivid and lively instead of washed out.
- Powered by
saturation(..., 1.2)andcontrast(..., 1.15)functions.
- ☀️ Dynamic day-night tinting:
- Gradual and natural sky tint transitions throughout the time cycle.
- Handled by
getDayNightColor()function.
🌊 Underwater Visuals:
- 💧 New underwater tint and depth shading:
- Replaces vanilla's flat water with deeper, immersive blue tones.
- Realistic light attenuation using
depthFadeblending.
- 🌫️ Fog inside water for enhanced depth perception:
- Color blending simulates realistic underwater vision limits.
🌦️ Weather & Fog Effects:
- 🌧️ Rain fog tint now gives a moody gray-blue filter to the
world.
- Applied via
fogColor = mix(...)depending onrainStrength.
- Applied via
- 💦 Wetness effect post-rain: adds mild brightness and saturation for realism.
🕳️ Cave Environments:
- 🌌 Darkening and tinting in low skylight caves:
- Faint purple shadows and flickering light in deep darkness.
frameTimeCounteradds a pulsing flicker effect.
📊 Performance & Compatibility:
- Built using #version 120 GLSL, works even on older GPUs.
- Focused on visual fidelity with minimal post-processing.
🚧 Roadmap for v0.5:
- Godrays (sunlight beams)\
- Simple SSR reflections\
- Layered distance fog\
- Smoother skybox transitions

