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Vanilla Enhanced

A lightweight shader for realistic lighting & better visuals.

File Details

Vanilla Enhanced 0.4

  • R
  • Aug 5, 2025
  • 3.26 KB
  • 126
  • 1.21.8+27

File Name

Vanilla Enhanced 0.4.zip

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

🌿 Vanilla Enhanced Shader v0.4 - Release Notes


🔄 General Overview:

  • Faithful to vanilla style, but with significantly enhanced lighting, saturation, and vibrancy.
  • Balanced for performance and quality, keeping a lightweight shader core.

🔆 UPDATES & FEATURES

🎨 Color & Lighting Enhancements:

  • 📈 Improved saturation and contrast:
    • Colors are now vivid and lively instead of washed out.
    • Powered by saturation(..., 1.2) and contrast(..., 1.15) functions.
  • ☀️ Dynamic day-night tinting:
    • Gradual and natural sky tint transitions throughout the time cycle.
    • Handled by getDayNightColor() function.

🌊 Underwater Visuals:

  • 💧 New underwater tint and depth shading:
    • Replaces vanilla's flat water with deeper, immersive blue tones.
    • Realistic light attenuation using depthFade blending.
  • 🌫️ Fog inside water for enhanced depth perception:
    • Color blending simulates realistic underwater vision limits.

🌦️ Weather & Fog Effects:

  • 🌧️ Rain fog tint now gives a moody gray-blue filter to the world.
    • Applied via fogColor = mix(...) depending on rainStrength.
  • 💦 Wetness effect post-rain: adds mild brightness and saturation for realism.

🕳️ Cave Environments:

  • 🌌 Darkening and tinting in low skylight caves:
    • Faint purple shadows and flickering light in deep darkness.
    • frameTimeCounter adds a pulsing flicker effect.

📊 Performance & Compatibility:

  • Built using #version 120 GLSL, works even on older GPUs.
  • Focused on visual fidelity with minimal post-processing.

🚧 Roadmap for v0.5:

  • Godrays (sunlight beams)\
  • Simple SSR reflections\
  • Layered distance fog\
  • Smoother skybox transitions