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TrueLightFX Lite

A lightweight Shader for low end Hardware | inspired by Vibrant Visuals

File Details

TrueLightFX Lite V5.1

  • R
  • Mar 9, 2026
  • 41.95 KB
  • 5.9K
  • 1.21.8+95

File Name

TrueLightFX Lite V5.1.zip

Supported Versions

  • 1.16-Snapshot
  • 1.15-Snapshot
  • 1.19-Snapshot
  • 1.10-Snapshot
  • 1.17-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.8
  • 1.21.5
  • 1.21.4
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.5
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.3
  • 1.16.1
  • 1.16
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.1
  • 1.13.1
  • 1.13
  • 1.12.1
  • 1.12
  • 1.11
  • 1.10.2
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.8.8
  • 1.8.7
  • 1.8.4
  • 1.8.3
  • OptiFine
  • 26.1-snapshot
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.18-Snapshot
  • 1.13-Snapshot
  • 1.14-Snapshot
  • 1.12-Snapshot
  • 1.11-Snapshot
  • 1.9-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.7
  • 1.21.6
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.4
  • 1.20.3
  • 1.19.3-Snapshot
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.16.4
  • 1.16.2
  • 1.15.2
  • 1.15.1
  • 1.14.2
  • 1.14
  • 1.13.2
  • 1.12.2
  • 1.11.2
  • 1.11.1
  • 1.10.1
  • 1.10
  • 1.9
  • 1.8.9
  • 1.8.6
  • 1.8.5
  • Iris
  • 1.8.2

TrueLightFX Lite V5.1

Added

  • Bloom effect with adjustable strength

  • Wind settings menu

  • Wavy plants system with configurable wind strength and speed

  • Additional block groups (leaves, sand)

  • Improved entity detection for players and mobs

Changed

  • Reworked performance profiles (A / B / C / D)

  • Adjusted sun brightness

  • Updated tonemapping in the final shader

  • Improved sunlight contribution in textured lighting

  • Improved entity shadow rendering

Improvements

  • Improved ambient lighting calculations

  • General shader performance optimizations

  • Cleaner lighting calculations across shader passes

Fixes

  • Fixed lighting inconsistencies on some blocks

  • Fixed entity shadow issues

  • Minor stability improvements