TheMaxFPS
What's new
v1.3 — New animations
- Added torch flicker: a subtle, living brightness wobble on block-lit surfaces (torches, lanterns, glowstone), gated to block light only.
- Added pulsing emissive glow for lava; the pulse also feeds into the bloom pass.
- Added animated, slow-drifting cloud shadows (a procedural approximation, not sampled from the actual cloud layer).
v1.2 — Shadow program fix
- Fixed "Invalid program: shadow" crash on load, caused by
shadow.vshusing uniforms it never declared.
v1.1 — Night-time and consistency fixes
- Fixed water showing a fake sun glint at night; now shows a moon glint.
- Fixed light shafts always anchoring to the sun at night; now follows the moon.
- Fixed inconsistent block names in
block.properties. - Fixed camera-angle-dependent day/night detection; now uses
sunAngle. - Fixed a regression flattening directional shading on solid blocks.
- Fixed rain wetness leaking into caves/indoors.
- Fixed water waves distorting shorelines.
- Fixed light shafts flickering in from the wrong side of the screen.
- Fixed pitch-black undersides on grass/leaves/flowers.
- Fixed shadow acne on slopes.
v1.0 — Initial release
- Dynamic sun/moon lighting with soft shadow mapping, waving/reflective water, bloom, filmic tone mapping, and distance fog.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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