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Sundial Lite

A shaderpack designed to make the balance between quality, performance and compatibility
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Sundial Lite v1.2.0.zip

File nameSundial Lite v1.2.0.zip
Uploaded
Sep 26, 2026
Downloads
49.3K
Size
1.4 MB
File ID
8977566
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.14.4
  • OptiFine
  • 1.15.2
  • 1.12.2
  • 1.8.9
  • Iris

What's new

Added

  • Added end flash effect on supported Iris versions;
  • Added Texture > Normal > Entity vertex TBN option, can provide smooth normal look on some mod entities;
  • Added TAA_HISTORY_WEIGHT and TAA_HISTORY_CLIP_VARIANCE option;
  • Added water fog scatting options;
  • Added GT7 tonemapping;
  • Added Texture > Normal > Directional light level option, provide better lighting with texture normal, but may look strange in certain scene;
  • Added Texture > Parallax > Smooth parallax offset option, make smooth parallax matches pixel range, also affect Parallax based normal;
  • Added physics ocean v3 compat;
  • Added Distant Horizons' LoD texture support (require Distant Horizons 3.2.1 or above, and Iris 1.11.4 or above);
  • Added support for enchantment glint in Iris 26.3;
  • Added colorwheel indirect shadow cull support (require Colorwheel 1.3.0 or above);

Changed

  • Adjusted default water look;
  • Improved rain fog rendering on sky and far away terrain when camera in cave;
  • Reduced rain fog strength when player is too high in atmosphere;
  • Removed beacon's alpha cutout in block entities shaders on 1.17+ and 1.15-, should provide better mod translucent block entities support;
  • Jittered cloud shadow light sampling;
  • No longer apply light leaking fix on sky in reflection rendering if ray direction in screen hits sky pixel;

Fixed

  • Fixed particle rendering in 1.12.2 (and maybe 1.8.9);
  • Fixed top and bottom face normal of item models using builtin/generated in 1.12.2 (and maybe 1.8.9);
  • Fixed objects with strange mc_midTexCoord may break translucent check in shadow;
  • Fixed bloom become darker on screen edge;

This mod has no additional files