Sublime Visuals V1.2
What's new
Sublime Visuals — Bugfix Update
Fixed: Bloom, tonemapping, and shadows were not compiling. Four core shader files (composite.fsh, composite1.fsh, deferred1.fsh, final.fsh) used a texture-sampling function from a newer GLSL version than the pack declares. This is a hard compile failure, not a visual glitch — these passes were not running in-game across all three dimensions (Overworld, Nether, End).
Fixed: Missing shadowDistance uniform declaration, causing a compile error in the fog system.
Fixed: Duplicate uniform declarations (depthtex0, gbufferProjectionInverse) in the deferred lighting pass — GLSL rejects redeclaring the same uniform twice, which was also blocking compilation.
Result: All shader stages now compile successfully across all three dimensions. Bloom, filmic tonemapping, and PCF shadows are functional for the first time in this build.
No changes to sky colors, fog density, or any tunable settings — this is a compile-fix release, not a visual tuning pass.
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