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StarLite Cosmic Shaders

Transform Minecraft with cosmic night skies, reflective water, volumetric fog, glowing Nether atmosphere, and a spectacular space-themed End. And beautiful god rays
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StarLite Cosmic

File nameStarLite-Cosmic-1.20.1.zip
Uploader
PumpkinDevvPumpkinDevv
Uploaded
Sep 20, 2026
Downloads
15
Size
34.2 KB
File ID
8934829
Type
R
Release
Supported game versions
  • 1.20.1
  • Iris

What's new

StarLite Cosmic — Changelog

Current / Unreleased

Day & Night Beauty Pass

  • Improved overall daytime atmosphere and color balance.

  • Added warmer, richer golden-hour lighting.

  • Added peach and lavender tones to sunsets and sunrises.

  • Improved cloud shading so cloud edges have more depth instead of appearing flat.

  • Clouds can now naturally dim the sun and moon when passing in front of them.

  • Improved nighttime lighting while keeping nights visible and playable.

  • Added more detail to the moon surface.

  • Further refined moonlight, sky colors, and nighttime atmosphere.

  • Continued balancing lighting so bright scenes stay beautiful without becoming washed out.


v0.5.3 — Water, Moonlight & Dimension Upgrade

Water

  • Reworked water appearance.

  • Added a clearer turquoise tint.

  • Improved water transparency and depth.

  • Improved reflections.

  • Made reflection strength adjustable.

  • Added smoother, more natural-looking multidirectional ripples.

  • Added rain-driven water ripples.

  • Improved reflected sky lighting.

  • Added nighttime moonlight sparkle/reflection effects.

  • Improved reflections of stars and atmospheric effects.

Night

  • Significantly strengthened moonlight.

  • Added blue-silver moon illumination.

  • Improved moonlit terrain visibility.

  • Added moonlight highlights to water.

  • Brightened nighttime skies without turning night into daytime.

  • Improved overall nighttime color balance and atmosphere.

Nether

  • Reduced excessive Nether fog.

  • Improved visibility while keeping the volcanic atmosphere.

  • Refined warm Nether lighting.

  • Improved lava and luminous-block glow.

End

  • Improved violet/cosmic lighting.

  • Added richer layered atmospheric mist.

  • Improved cosmic reflections.

  • Improved the overall depth and atmosphere of the End sky.


v0.5.2 — Daylight & Water Refinement

Overworld Lighting

  • Made sunlight brighter.

  • Shifted sunlight toward a warmer, more natural tone.

  • Reduced excessive daytime haze.

  • Improved daytime visibility.

  • Improved overall daylight balance so scenes feel brighter without becoming completely washed out.

Water

  • Improved water movement.

  • Replaced overly uniform waves with softer multidirectional ripples.

  • Improved reflections.

  • Made water interact more naturally with the surrounding lighting.


v0.5.1 — Shader Compilation & Stability Fix

composite.fsh

  • Fixed shader compilation failure caused by undefined RGBA16F.

  • Removed/replaced invalid RGBA16F usage.

  • Fixed GLSL syntax errors around the affected composite shader code.

  • Fixed a variable-name conflict with GLSL/reserved syntax.

  • Fixed resulting undefined density errors.

  • Cleaned up the affected fog/density calculations.

Testing

  • Shader compilation passed after the fixes.

  • Low, Balanced, and Ultra presets compile-checked.

  • Offscreen rendering checks completed for day/night conditions.

  • Actual Minecraft visual verification was still separate from those compile checks.


v0.5.x — Nether & End Expansion

Nether

  • Added a dedicated volcanic atmosphere.

  • Added warm red/orange lighting.

  • Added biome-influenced fog.

  • Added volcanic haze.

  • Increased lava brightness.

  • Increased the apparent glow of luminous blocks.

  • Gave the Nether its own visual identity rather than reusing Overworld lighting.

End

  • Added a large cosmic black-hole/accretion-disk effect.

  • Added nebula effects.

  • Added auroras.

  • Added an optional visible planet.

  • Added violet-toned End lighting.

  • Added cosmic reflections.

  • Added atmospheric effects designed specifically for the End dimension.


v0.5.x — Cosmic Sky / Volumetric Expansion

Sky

  • Added auroras.

  • Added nebula effects.

  • Added optional planet rendering.

  • Added more complex high-altitude clouds.

  • Expanded the procedural cosmic sky.

Reflections

  • Added star reflections to water.

  • Added aurora reflections to water.

Volumetrics

  • Added volumetric shadow-map fog.

  • Added volumetric light shafts.

  • Improved god-ray behavior.

  • Added adjustable fog-quality controls.

Testing / Presets

  • Tested shader compilation across:

    • Low

    • Balanced

    • Ultra

  • Performed offscreen day and night rendering checks.


v0.5 — Initial Standalone Release

Core Conversion

  • Converted the project into a standalone shader pack.

  • Built the shader so it no longer depended on the original mod implementation.

  • Designed for the Oculus + Embeddium shader setup used during development.

Overworld Sky

  • Added procedural stars.

  • Added a procedural galaxy/cosmic sky.

  • Added atmospheric sky effects.

  • Added sun rays / god rays.

Lighting

  • Added improved sunlight.

  • Added softer shadows.

  • Added atmospheric lighting.

  • Improved scene depth using fog and light scattering.

Water

  • Added animated water.

  • Added reflective water.

  • Added environmental reflections.

  • Added smoother water movement.

Post Processing

  • Added bloom.

  • Added fog.

  • Added basic edge smoothing.

  • Improved highlight handling.

  • Improved cave fog/highlight behavior.

Quality Presets

Added three performance presets:

  • Low — reduced effects for better performance.

  • Balanced — intended balance between visuals and FPS.

  • Ultra — maximum visual effects and quality.


Major Features Added So Far

  • Procedural galaxy and star sky

  • Nebulae

  • Auroras

  • Optional planets

  • Detailed moon

  • Blue-silver moonlight

  • Golden-hour lighting

  • Peach/lavender sunsets

  • Volumetric fog

  • Volumetric god rays/light shafts

  • Soft shadows

  • Improved cloud shading

  • Cloud sun/moon occlusion

  • Animated reflective water

  • Turquoise clear water

  • Multidirectional water ripples

  • Rain ripples

  • Star reflections

  • Aurora reflections

  • Moonlight water sparkles

  • Bloom

  • Improved daytime lighting

  • Improved nighttime lighting

  • Reduced daytime haze

  • Dedicated Nether atmosphere

  • Brighter lava and emissive blocks

  • Reduced Nether fog

  • Dedicated End atmosphere

  • End black hole/accretion disk

  • End nebulae and auroras

  • End cosmic planet

  • Violet End lighting

  • Layered End mist

  • Low / Balanced / Ultra presets

  • Multiple GLSL compilation and compatibility fixes

Current Goal

Continue pushing daytime, nighttime, water, and dimension-specific lighting toward a much more cinematic/high-end shader look while keeping the shader playable and avoiding the flat, hazy appearance from the earlier versions.

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