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Solstice Shaders

Natural cinematic lighting, golden sunsets, filtered shadows and atmospheric distance, with three carefully scaled quality presets.
BALANCED-golden.png

BALANCED-golden.png

BALANCED-ocean.png

BALANCED-ocean.png

BALANCED-forest.png

BALANCED-forest.png

Description

Solstice Shaders

A world shaped by natural light.

Solstice brings warm golden hours, cool moonlit shadows and atmospheric distance to familiar landscapes. Directional light gives stone, grass and buildings depth while controlled exposure keeps highlights restrained.

The Solstice look

  • Sunlight that shifts smoothly from cool nights to warm horizons and clear daylight.
  • Filtered world shadows with three quality levels.
  • Distance haze that separates mountains and distant terrain.
  • Subtle sky reflections and animated wave normals on water.
  • A restrained tone curve and adjustable color intensity.

Three quality presets

Lite preserves the lighting and atmosphere with a smaller shadow map and simpler filtering. Balanced, the default, adds four-tap shadows and water detail. Ultra increases shadow reach, filtering and atmospheric refinement.

Designed for ordinary play

Solstice uses direct lighting, analytic atmosphere and one final image pass. It does not use path tracing or a temporal accumulation buffer. Performance depends on the scene, resolution and hardware.

Solstice Shaders Team

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