Soleron
What's new
LIGHTING + PCSS (Percentage-Closer Soft Shadows) — distance-based penumbra + 32-sample Poisson PCF soft shadow filter (4096px shadow map) + Colored shadows with adjustable saturation & quality tiers + Shadow light bleed correction + Cook-Torrance specular reflections + Subsurface scattering (SSS) for vegetation & leaves + Hemisphere ambient fill with cold night correction ATMOSPHERE + God rays / volumetric light shafts (80-sample raymarch, moonlight support) + Ambient fog (height-based, density & falloff configurable) + Sun halo with radius & falloff controls + Floating dust particles around light sources (animated) + Foliage wind wave animation POST-PROCESSING + Bloom — dual-pass Gaussian with threshold & radius + 6 tone mapping operators: Reinhard, ACES, Hable, Lottes, Uchimura, AgX + Chromatic aberration + Film grain + Lens flare + Vignette + Depth edge fringe + Exposure & saturation controls WATER + Water wave displacement + Refraction + Depth-based tint + Configurable alpha & max height SHADOWS + Distance fade (smooth shadow cutoff at configurable range) + Distortion factor for large shadow distances + Normal bias option + Foliage shadow exclusion toggle PERFORMANCE + Shadow sample count adjustable (16 → 128) + Colored shadow quality tiers (off / balanced / high)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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