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Softbound

A high-performance, physically-based shader focused on depth and contact. It utilizes Screen Space Ambient Occlusion (SSAO) to ground objects in their environment and Percentage-Closer Filtering (PCF) for realistic, soft-edged shadows.

A high-performance, physically-based shader focused on depth and contact. It utilizes Screen Space Ambient Occlusion (SSAO) to ground objects in their environment and Percentage-Closer Filtering (PCF) for realistic, soft-edged shadows. The pipeline is built on a linear lighting model to ensure balanced color accuracy and natural light falloff.

The Softbound Team

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