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Serendipity

a shader that aim to semi realistic
2026-06-23_19.43.3.jpeg

2026-06-23_19.43.3.jpeg

2026-06-13_19.04.50_optimized_2000.png

2026-06-13_19.04.50_optimized_2000.png

2026-07-02_20.35.36.png

2026-07-02_20.35.36.png

2026-06-30_18.52.27_optimized_2000.png

2026-06-30_18.52.27_optimized_2000.png

2026-07-04_04.29.33 (1).png

2026-07-04_04.29.33 (1).png

Description

ARCHIVED

this shader is an edit of "The-Next-Shader" made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn't have.

features

  • GTAO (ground truth ambient occlusion)
  • RSM (reflective shadow map)
  • SSPT (screen space path tracing)
  • volumetric clouds
  • plane clouds
  • bloom
  • agx tonemap
  • water waves
  • rain puddles (from Complementary with permission :D)
  • wet surface
  • basic POM (parallax occlusion mapping)
  • atmosphere
  • taa (temporal anti-aliasing)
  • specular reflection
  • screen space reflection

idk what more, you can try it and find out

supported mods

  • basic supported Voxy

if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues here⁠

this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure.

The Serendipity Team

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