Beta 3
What's new
- Fix an issue that causes block entities to render incorrectly
- 'Simple' fog now uses depth information to calculate light shafts (effect known as 'godrays' in other shaders)
- Raytraced fog also uses this now when outside the shadow range
- Vastly improved stability of fog upscaler
- Improved quality of ambient lighting
- Added subtle galaxies in the night sky
- Tweaks to cloud shape, water waves, and many more
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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