RealisticRemake

A lightweight realistic shader with soft mist, sun shadows, god rays, and swaying leaves — built for smooth performance on modest GPUs.

File Details

RealisticVibes_2.zip

  • R
  • Jul 12, 2026
  • 5.26 KB
  • 137
  • 1.21.8+10

File Name

RealisticVibes_2.zip

Supported Versions

  • 1.21.8
  • OptiFine
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9

 


Changelog — RealisticVibes

v1.3.0

  • Added animated water: gentle rolling wave displacement on the water surface
  • Added wind-swaying leaves (all vanilla leaf types tagged via block.properties)
  • New gbuffers_terrain pass to support leaf sway without affecting other blocks

v1.2.1

  • Fixed shadow acne causing the player model (and other close geometry) to render dark/discolored
  • Increased shadow bias and softened the minimum shadow darkness for a more natural look

v1.2.0

  • Reduced fog density and lowered max fog opacity — previous version was too heavy/close-range
  • Fog now only builds up meaningfully at real distance

v1.1.0

  • Added real-time sun/moon shadow mapping (shadow.vsh/fsh)
  • Added god rays: radial light shafts toward the sun
  • Added soft bloom/glow on bright areas (sky, sun, light sources)

v1.0.1

  • Added depth-based volumetric mist (composite pass)
  • Added darker, greener water tint for a swampy/natural look

v1.0.0

  • Initial release
  • Color grading: saturation boost, contrast, cool-shadow/warm-highlight split-tone
  • Soft vignette
  • Filmic tonemapping