File Details
RealisticVibes
- R
- Jul 9, 2026
- 7.67 KB
- 1.6K
- 26.2+35
File Name
RealisticVibes_2.zip
Supported Versions
- 26.2
- 26.1.2
- 26.1.1
- 26.1
- 1.20-Snapshot
- 1.21-Snapshot
- 1.21.2-Snapshot
- 1.21.6-snapshot
- 1.21.1-Snapshot
- 1.21.5-Snapshot
- 1.21.4-Snapshot
- 1.21.9-snapshot
- 1.21.11-snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.2-Snapshot
- 1.20.5-Snapshot
- 1.20.3-Snapshot
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- OptiFine
v1.1.0 — Water, Sunlight & Fog Overhaul
🌊 Water
- Replaced single-wave animation with 3 layered waves at different scales/speeds for more natural motion
- Added real-time bump-mapped normals derived from the wave field
- Added Fresnel-based sky reflection (stronger at shallow angles)
- Added moving specular sun glint on the water surface
- Increased wave height slightly (0.05 → 0.08) for more visible motion
☀️ Sunlight
- Sun glow now shifts color dynamically with time of day (warm orange at dawn/dusk, pale gold-white at noon)
- Added screen-space god rays / light shafts that stream through gaps in terrain and foliage
- God rays fade out automatically at night and during rain
- Added a subtle golden-hour tint across the whole scene near sunrise/sunset
🌫️ Fog
- Night fog is now patchy and drifting instead of a flat uniform haze (cheap procedural noise, no textures)
- Added height falloff — fog is denser near eye level, thinner higher up
- Slightly increased night fog density (0.035 → 0.045) for a moodier look
- Rain now adds a touch more fog density on top of the day/night base
🍃 Unchanged
- Leaf waving animation carried over as-is