RealisticVibes
What's new
v1.1.0 — Water, Sunlight & Fog Overhaul
🌊 Water
- Replaced single-wave animation with 3 layered waves at different scales/speeds for more natural motion
- Added real-time bump-mapped normals derived from the wave field
- Added Fresnel-based sky reflection (stronger at shallow angles)
- Added moving specular sun glint on the water surface
- Increased wave height slightly (0.05 → 0.08) for more visible motion
☀️ Sunlight
- Sun glow now shifts color dynamically with time of day (warm orange at dawn/dusk, pale gold-white at noon)
- Added screen-space god rays / light shafts that stream through gaps in terrain and foliage
- God rays fade out automatically at night and during rain
- Added a subtle golden-hour tint across the whole scene near sunrise/sunset
🌫️ Fog
- Night fog is now patchy and drifting instead of a flat uniform haze (cheap procedural noise, no textures)
- Added height falloff — fog is denser near eye level, thinner higher up
- Slightly increased night fog density (0.035 → 0.045) for a moodier look
- Rain now adds a touch more fog density on top of the day/night base
🍃 Unchanged
- Leaf waving animation carried over as-is
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