Realistic Vibes

A lightweight Iris shaderpack with BSL-inspired water, dynamic sunlight, and volumetric night fog.

File Details

RealisticVibes

  • R
  • Jul 9, 2026
  • 7.67 KB
  • 1.6K
  • 26.2+35

File Name

RealisticVibes_2.zip

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • OptiFine

v1.1.0 — Water, Sunlight & Fog Overhaul

🌊 Water

  • Replaced single-wave animation with 3 layered waves at different scales/speeds for more natural motion
  • Added real-time bump-mapped normals derived from the wave field
  • Added Fresnel-based sky reflection (stronger at shallow angles)
  • Added moving specular sun glint on the water surface
  • Increased wave height slightly (0.05 → 0.08) for more visible motion

☀️ Sunlight

  • Sun glow now shifts color dynamically with time of day (warm orange at dawn/dusk, pale gold-white at noon)
  • Added screen-space god rays / light shafts that stream through gaps in terrain and foliage
  • God rays fade out automatically at night and during rain
  • Added a subtle golden-hour tint across the whole scene near sunrise/sunset

🌫️ Fog

  • Night fog is now patchy and drifting instead of a flat uniform haze (cheap procedural noise, no textures)
  • Added height falloff — fog is denser near eye level, thinner higher up
  • Slightly increased night fog density (0.035 → 0.045) for a moodier look
  • Rain now adds a touch more fog density on top of the day/night base

🍃 Unchanged

  • Leaf waving animation carried over as-is