Ranko Custom PSX MCSX Shader
What's new
Changelog
Ranko Custom PSX MCSX - Initial Custom Release
Added
- Added adjustable vertex safe-distance behavior to reduce close-range clipping near blocks.
- Added smoother fade behavior for the vertex snap effect.
- Added custom fog distance and atmosphere controls.
- Added day and night sky color controls.
- Added separate sky brightness controls for day and night.
- Added sky saturation controls.
- Added day and night lighting color controls.
- Added lighting brightness and saturation customization.
- Added more color tuning options for stylized retro, dark fantasy, and moody visual setups.
Changed
- Tuned the original PSX/MCSX vertex snapping behavior to be more usable during normal gameplay.
- Improved close-range handling so snapped geometry is less aggressive near the camera.
- Adjusted the shader settings layout to expose the new visual controls.
- Preserved the original PSX-style pixelated post-processing pipeline.
- Preserved the original dithering, affine-style distortion, CRT-style effects, fog, sky, and colored lighting style.
Fixed
- Reduced severe visual clipping when standing close to blocks.
- Reduced harsh safe-distance transition visibility around the player.
- Reduced cases where snapped geometry could cause distracting block-edge artifacts.
- Improved control over overly dark scenes through lighting, sky, and saturation settings.
Credits
- Based on PSX_MCSX by ninjamike1211.
- PSX_MCSX is based on ckosmic's Minecraft PSX shader:
https://github.com/ckosmic/minecraft-psx
License
- Original shader licensed under the MIT License by ninjamike1211.
- Original LICENSE file remains included in the shaderpack.
This mod has no additional files

