Prizm Shaders 0.4.0
What's new
β¨π PRIZM SHADERS 2.0 πβ¨
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The biggest update yet!
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βοΈ ββ NEXT-LEVEL SKY ββ
The sky is the first thing you see in your world, and it has been completely rebuilt.
π€οΈ Brand-new clouds
No more flat blobs: real volumetric cumulus with darker bases, bright tops and
wispy edges. Look towards the sun and their edges light up in gold.
βοΈ Epic storms
When rain starts, the clouds gather within seconds into a dark grey overcast, with
darker pockets hanging below and gaps drifting with the wind.
π¦οΈ The sky clears slowly
When the rain stops, the clouds don't vanish at once: they break apart over
almost a minute, just like a real storm.
π«οΈ Valley mist
Low, distant areas (valleys, plains by the sea) get a soft mist at dawn and at
night. During the day the landscape stays clean and sharp.
π§ Rain visible against the sky
Raindrops used to disappear when looking up. Now rain, snow and particles show up
everywhere.
π§οΈ ββ REALISTIC RAIN ββ
Rain is no longer just an effect in the air: it changes the world around you.
πͺ Reflective puddles
When it rains, open ground floods in the lowest spots. Puddles reflect the sky,
clouds, trees and nearby lights just like real water.
π¦ Raindrops on water
Every drop falling on a lake, the sea or a puddle leaves a small ring that spreads
and fades. Just enough to notice, with no performance hit.
π After the storm
The ground stays dark and wet for a while, and puddles shrink towards their center
until they fully dry within a couple of minutes.
π ββ STUNNING WATER ββ
Water is one of Prizm's signatures, and it's more realistic than ever.
πΈ Swamp water
Swamps and mangroves get their own water: olive green, dark and murky, even when
diving. The change between biomes is gradual, with no hard edges.
π Natural distant sea
Looking at the horizon you no longer see straight lines or repeating rows of
waves. Waves curve and change from one area to another, like a real sea.
π¬οΈ Wind patches
Just like in real life, some areas of the sea are rougher and others calmer, and
they reflect the sky differently. It brings the ocean to life.
βοΈ Softer sun reflection
The sun's glint on the water is no longer a blinding white column: it's now a
bright, natural trail.
π§± Clean shorelines
No more dark strip and little dots on walls right at the water line.
π¨ ββ AN IMAGE THAT STANDS OUT ββ
The whole world looks bolder and more colorful, while staying natural.
π More contrast and color
Lights are warmer and shadows cooler, so sun and shade stand apart. Dull colors
come to life without oversaturating the already vivid ones.
π Clean shadows
Shadow edges are soft and smooth, with no steps or jagged teeth, even on the
bottom of the water.
ποΈ Sand and snow without blowout
Very bright blocks no longer look flat white in full sun: they keep their texture
and color.
π³ Natural backlit trees
Leaves lit from behind have a natural green, without that neon tint.
β‘ ββ FASTER ββ
Looking better doesn't have to mean fewer FPS.
π Lighter effects
Bloom and rain effects cost noticeably less, with no loss in quality.
π» Built for modest PCs too
In the low profiles, clouds are computed at half resolution: almost the same
look, much faster.
βοΈ ββ NEW OPTIONS ββ
Tune Prizm to your taste from the shader menu:
π«οΈ Valley mist: how much mist fills the low areas
πͺ Puddles: how many puddles form when it rains
π¦ Raindrop ripples: the strength of the raindrop rings
ποΈ Contrast: more or less separation between lights and shadows
π Vibrance: brings color to dull areas
π² Vignette: slightly darkens the corners of the image
βοΈ Half-resolution clouds: more FPS with almost the same look
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π Thanks for playing with Prizm Shaders! π
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