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Plague

Deferred shader for Fornax
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Plague-0.2.0.zip

File namePlague-0.2.0.zip
Uploader
IcehunterIcehunter
Uploaded
Sep 9, 2026
Downloads
23
Size
8.6 MB
File ID
8842460
Type
R
Release
Supported game versions
  • 26.2

What's new

Sky and Atmosphere

  • New sky: real light scattering, not a fixed palette
  • Sky now fades correctly into fog
  • Flat worlds get a real horizon; view distance is now a circle, not a square
  • Fog changes color with distance instead of just going grey
  • Sky gets darker in the rain
  • Day and night blend on real time, not game speed
  • Cave fog now follows the same fog curve as everything else
  • Sun is a real disc; moon is a lit sphere with real bumps and craters

Clouds

  • Clouds are now real 3D shapes, not flat noise
  • Each cloud layer has its own on/off switch and detail level
  • Rain clouds: new low rain layer, rain grows in smoothly, gets heavier in storms
  • Clouds grow bigger and taller as rain builds
  • Sky darkens in rain without clipping the exposure
  • Low clouds follow the time of day; cloud wetness changes across biomes
  • Cloud shapes lean and shear with the wind
  • Ground lights the underside of clouds above it
  • Cloud light scatters more evenly in both directions
  • Cloud tops now close properly instead of a flat cap
  • Every cloud layer casts its own shadow; ground clouds now shadow fog too
  • Smoother cloud growth as you move
  • Added a smoothing option for clouds (Fancy/Fast), with a debug view to check it

Water and Reflections

  • New experimental water reflections using real world data, on by default
  • Water gets murkier with depth; fixed a broken murk setting
  • Added floating particles in water
  • Fixed water and clouds blocking each other wrong
  • Ground gets wet where waves wash over it
  • Glass now bends light using its real material data
  • Fixed light shafts showing through clouds underwater
  • Fixed gaps between land and water materials; added a preview mode

Nether and The End

  • Nether fog, haze, and heat shimmer now have separate controls
  • The End has its own sky instead of borrowing the Overworld's
  • Added light, floating motes, and fog to both End areas
  • Fixed shadows and heat blur showing in the wrong dimensions

Other Fixes

  • Rain now checks the correct weather data
  • Added a world outline mode
  • Cleaned up internal names and dead code
  • Docs and settings text rewritten in plain language

Full Changelog: https://github.com/Icehunter/plague/compare/v0.1.0...v0.2.0

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