Plague-0.2.0.zip
What's new
Sky and Atmosphere
- New sky: real light scattering, not a fixed palette
- Sky now fades correctly into fog
- Flat worlds get a real horizon; view distance is now a circle, not a square
- Fog changes color with distance instead of just going grey
- Sky gets darker in the rain
- Day and night blend on real time, not game speed
- Cave fog now follows the same fog curve as everything else
- Sun is a real disc; moon is a lit sphere with real bumps and craters
Clouds
- Clouds are now real 3D shapes, not flat noise
- Each cloud layer has its own on/off switch and detail level
- Rain clouds: new low rain layer, rain grows in smoothly, gets heavier in storms
- Clouds grow bigger and taller as rain builds
- Sky darkens in rain without clipping the exposure
- Low clouds follow the time of day; cloud wetness changes across biomes
- Cloud shapes lean and shear with the wind
- Ground lights the underside of clouds above it
- Cloud light scatters more evenly in both directions
- Cloud tops now close properly instead of a flat cap
- Every cloud layer casts its own shadow; ground clouds now shadow fog too
- Smoother cloud growth as you move
- Added a smoothing option for clouds (Fancy/Fast), with a debug view to check it
Water and Reflections
- New experimental water reflections using real world data, on by default
- Water gets murkier with depth; fixed a broken murk setting
- Added floating particles in water
- Fixed water and clouds blocking each other wrong
- Ground gets wet where waves wash over it
- Glass now bends light using its real material data
- Fixed light shafts showing through clouds underwater
- Fixed gaps between land and water materials; added a preview mode
Nether and The End
- Nether fog, haze, and heat shimmer now have separate controls
- The End has its own sky instead of borrowing the Overworld's
- Added light, floating motes, and fog to both End areas
- Fixed shadows and heat blur showing in the wrong dimensions
Other Fixes
- Rain now checks the correct weather data
- Added a world outline mode
- Cleaned up internal names and dead code
- Docs and settings text rewritten in plain language
Full Changelog: https://github.com/Icehunter/plague/compare/v0.1.0...v0.2.0
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