Osh 0.5
What's new
## Version 0.5 ### Added * Introduced a fisheye post-processing shader effect. * Implemented radial screen-space distortion based on normalized device coordinates (NDC). * Added dynamic edge warping for a more immersive and cinematic visual experience. * Integrated custom texture coordinate remapping through the new `fishEye()` function. * Applied real-time texture sampling using distorted UV coordinates. ### Improved * Enhanced visual depth and perspective across the entire screen. * Increased immersion for gameplay footage, screenshots, and cinematic content.
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