NOIR 0.6
What's new
### NOIR - VERSION LOG **v0.6** * Improved lighting contrast * Refined terrain and entity shading * Adjusted water rendering * Cleaner final color grading * Shader optimizations * Minor visual improvements **v0.5** * Added base lighting system * Initial terrain and sky shaders * Basic shadow implementation * First NOIR visual pass **v0.1** * Initial shader framework * Lighting experiments * Early development build
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