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NLK's Dynamic Horizons

Dynamic Horizons is an efficient shader with some attempt at more enhanced graphics.
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Description

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Dynamic Horizons is the first shader made by NoLifeKing85.

I attempted to make my first shader, took inspiration of the visual cues that many other shaders had, and went with this feature set:

  • Shadow-map based on sun/moon position, with support for coloured glass
  • Dynamic block light (Like lava flickering and other light sources)
  • Raytraced water reflections (Reflections, refractions, waves)
  • Improvements to rain, to make it fit the other shader functions (refractions and glint)
  • When it rains, the ground gets wet based on the wetness-property, and will occasionally reflect the world around it a bit.
  • Reflective materials (ice, metals and ore) (kinda buggy though)
  • Foliage that moves (everyone has it, why shouldn't I?)
  • Holding items that emit lights will light up the area around you as well
  • Lens droplets (when it rains, some droplets will form on the screen, got some weird bugs with it..)
  • Lens flares! (Sorry, but this is not a Transformers movie, but we still got lens flares)
  • God Rays (which shader is complete without them? They look so nice!)
  • Underwater filter, shows some distortion and different tint to make it feel like you're under water
  • Bloom (well.. it kinda brightens stuff and makes light glow, it looks pretty)
  • Storm Grade! (Another weather effect, will darken the screen and remove some colour and add a tint)
  • Vignette (I just slapped it on there, because it kinda fitted)

Works with Iris both in NeoForge and Fabric


Note: This does not work well on potato devices.

I tried on my work computer that uses an Intel iGPU, and it could muster 24fps at most..

The NLK's Dynamic Horizons Team

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