Mist 0.8
What's new
Mist — v0.8
Initial Release
- Added deferred HDR rendering pipeline with PBR materials (spec-map metallic/smoothness, octahedral normals)
- Added screen-space global illumination and screen-space ambient occlusion
- Added PCSS soft shadows with distortion and colored translucents
- Added physically-based water: wave-derived normal map, Fresnel sky reflections, SSR, refraction and Snell apparent depth
- Added metallic and glossy screen-space reflections
- Added shadow-map raymarched volumetric god rays
- Added raymarched volumetric clouds with self-shadowing, multiple scattering, HG phase and grey-shaded volume
- Added Rayleigh/Mie atmosphere with true aerial perspective and smooth day/night transitions
- Added cinematic underwater: Beer–Lambert absorption, scattering haze, depth compression, animated Voronoi caustics, marine snow, chromatic aberration and Snell-window glow
- Added auto-exposure metering with AgX filmic tonemap, color grade and HDR bloom
- Added in-menu configuration across Lighting, GI, Atmosphere, Post FX, Water, Underwater and Shadow screens
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