Mist

RTX-Like lighting with volumetric water and clouds.

File Details

Mist 0.8

  • R
  • Jul 1, 2026
  • 80.12 KB
  • 124
  • 26.2+51

File Name

Mist.zip

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.19-Snapshot
  • 1.17-Snapshot
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.18-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

Mist — v0.8

Initial Release

  • Added deferred HDR rendering pipeline with PBR materials (spec-map metallic/smoothness, octahedral normals)
  • Added screen-space global illumination and screen-space ambient occlusion
  • Added PCSS soft shadows with distortion and colored translucents
  • Added physically-based water: wave-derived normal map, Fresnel sky reflections, SSR, refraction and Snell apparent depth
  • Added metallic and glossy screen-space reflections
  • Added shadow-map raymarched volumetric god rays
  • Added raymarched volumetric clouds with self-shadowing, multiple scattering, HG phase and grey-shaded volume
  • Added Rayleigh/Mie atmosphere with true aerial perspective and smooth day/night transitions
  • Added cinematic underwater: Beer–Lambert absorption, scattering haze, depth compression, animated Voronoi caustics, marine snow, chromatic aberration and Snell-window glow
  • Added auto-exposure metering with AgX filmic tonemap, color grade and HDR bloom
  • Added in-menu configuration across Lighting, GI, Atmosphere, Post FX, Water, Underwater and Shadow screens