Mello 🎃
Mello is a shader designed to deliver high performance with great visuals.
It uses efficient and minimal algorithms for visuals to get better performance.
It has profiles you can set and configurable options.
- Low: Has less samples, lower resolution effects, shadow issues may become apparent but its very fast
- Medium: Is a sweet in between spot for accuracy and performance
- High: Has sharper effects, less noise, larger shadow distance with a higher color range to avoid visual banding at the cost of some performance
Features include:
- Filtered soft shadows
- Fast soft large bloom with resolution control
- Screenspace contact and distant shadows
- Screenspace reflections with perfectly reflected clouds
- Subsurface scattering with indivisual color travel length
- Hardcoded materials with different speculars, reflectivity, emission and metalness
- Screenspace sun rays and end flash rays
- Tempature affected sky color
- Rain puddles
What features will come:
- More accurate effects and efficient code with less visual bugs
Currently in development

