Description
This shader incorporates features such as 3D volumetric clouds and realistic water droplets on the camera during rain or when emerging from the water; regarding the rain, you can also see ripples where drops hit the ground, and the water itself looks realistic with subtle undulations. At night, the aurora borealis and shooting stars appear, along with various other elements designed to enhance realism. I believe this shader requires at least a GTX 1650-class graphics card to run. The project is not yet fully complete; an update is expected soon to refine details, fix bugs, and add visual elements.






