HyperShader v1.3.
What's new
HyperShader v1.3 — The Living Light Update 🔥✨🌌
Light stops being a number and starts being alive. Torches breathe, ores whisper from the dark, and the northern sky finally puts on a show.
🔥 Living Warm Light — NEW!
- Torches, lanterns, campfires, glowstone, shroomlight, froglights, copper bulbs, lit furnaces and candles now emit their OWN colour — the flame glows, the stick and the iron don't
- Fire flickers with two overlapping rhythms so it never loops visibly, and the whole room breathes with it
- Soul torches, soul lanterns, sea lanterns, end rods and crying obsidian burn with their cold blue-violet light instead of a generic orange
- Works in the Nether too — glowstone and shroomlight finally look like the light sources they are 🌋
💎 Glowing Ores — NEW!
- Diamond, emerald, lapis, redstone, gold and copper shimmer in the dark
- Only the mineral glows: the stone and deepslate around it stay pitch black
- No more walking past a diamond vein because it blended into the wall
🌌 Aurora Borealis — NEW!
- Green and violet curtains ripple across the night sky, with vertical rays that rise and fall
- Pick snowy biomes only (default) or every night if you want it everywhere
- Fades out while it's raining, like the real thing
⭐ Round stars — FIXED!
- Stars were drawn as little white squares — the old code lit up a whole grid cell
- Every star is now a round point with its own size and brightness. The sky finally looks like a sky 🌠
👁️ Eye Adaptation — NEW!
- Walk into a cave and your eyes slowly adjust to the dark; step back out and the daylight dazzles you for a moment before settling
- It follows the light actually reaching you, and it leaves open nights alone
🌅 Sunsets 2.0
- A low sun now sets the clouds on fire: molten gold facing the sun, deep mauve behind it, and a burning rim where the light punches through the thin edges
- The light path on water: at sunrise, sunset and moonrise the reflection stops being a dot and stretches across the water in a shimmering road all the way to the shore 🌊
🐷 Black entities — FIXED!
- Chests, signs, beds, banners, shulker boxes, bells and lecterns rendered BLACK. They were falling back to the terrain program, which needs a tangent attribute they don't carry — the result was a broken normal and a black block. They have their own program now
- Mobs, players, dropped items and your own hand get the same lighting as the world around them: sky ambient, warm block light, sunset-tinted sun
- Particles (campfire smoke, splashes, crit sparks) share the world's lighting instead of looking pasted on
- The lava / powder snow / fire screen overlay is guaranteed to draw
- Block-breaking cracks, the beacon beam (real HDR light now) and glowing mob eyes got their own programs too
🎛️ New controls
- Glow strength, flickering flames, ore glow, aurora mode and strength, eye adaptation, sunlit clouds and the water light path — all in the in-game menu, in English and Spanish
The dark has never looked this good. Update now! 🔥
This mod has no additional files

