HSN-Shaders-26.3.8
What's new
HSN-Shaders Changelog Version 26.3.8 (Current Release)
Bug-fix and polish release. The overall 26.3.7 style is preserved; the fixes below restore behavior that was missing, inert, or undefined in 26.3.7. Water tint and waves remain off by default.
Fixes
- Fixed the invalid reversed smoothstep in the night color grade, which could produce undefined color shifts on some drivers
- Fixed the bloom blur reading and writing the same buffer by adding a dedicated colortex2 intermediate buffer
- Restored sunlight and moonlight bloom while keeping the broad sky and cloud gradients out of the blur
- Restored the water tint and water wave options. Both default to off, so the default water look is unchanged; waves work independently of tint
- Restored true surface normals for glass, ice, and other translucent blocks. Water keeps its up-facing lighting
- Restored the required MIT attribution for Miniature Shader in LICENSE.txt and the lighting library
- Updated the pack version strings to 26.3.8 across shaders.properties, the language files, and the README
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

