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HSN-Shaders

Adding lite shaders while retaining performance.
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HSN-Shaders-26.3.8

File nameHSN-Shaders-26.3.8.zip
Uploaded
Nov 6, 2026
Downloads
72
Size
146.6 KB
File ID
9476880
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • OptiFine
  • Iris

What's new

HSN-Shaders Changelog Version 26.3.8 (Current Release)

Bug-fix and polish release. The overall 26.3.7 style is preserved; the fixes below restore behavior that was missing, inert, or undefined in 26.3.7. Water tint and waves remain off by default.

Fixes

  • Fixed the invalid reversed smoothstep in the night color grade, which could produce undefined color shifts on some drivers
  • Fixed the bloom blur reading and writing the same buffer by adding a dedicated colortex2 intermediate buffer
  • Restored sunlight and moonlight bloom while keeping the broad sky and cloud gradients out of the blur
  • Restored the water tint and water wave options. Both default to off, so the default water look is unchanged; waves work independently of tint
  • Restored true surface normals for glass, ice, and other translucent blocks. Water keeps its up-facing lighting
  • Restored the required MIT attribution for Miniature Shader in LICENSE.txt and the lighting library
  • Updated the pack version strings to 26.3.8 across shaders.properties, the language files, and the README