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HSN-Shaders

Adding lite shaders while retaining performance.
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HSN-Shaders-26.3+1.5.zip

File nameHSN-Shaders-26.3+1.5.zip
Uploaded
Sep 20, 2026
Downloads
113
Size
139.1 KB
File ID
8931431
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.19-Snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • Iris

What's new

26.3.5

  • Removed god rays, ambient occlusion, volumetric lighting, and water reflections
  • Removed 2D clouds option, sun/moon size sliders, and leftover menu pages
  • Post processing toggle (bloom, vignette, sharpen, color grade, chromatic aberration)
  • Small bloom / glow on the sun only (moon and clouds stay vanilla)
  • Vanilla sun, moon, and clouds are left as-is (they were going see-through on Medium and High)
  • Shadow map stays at 512. Medium and High just push shadow distance out
  • added wide Version support
  • Entity shadows on
  • Pack name uses 26.3.5 instead of 26_3_5
  • Fix: players and mobs no longer go black in their own shadow
  • Fix: night does not fade the world to black
  • Fix: shadows no longer pop to full sun at the edge of the shadow map
  • Fix: underwater is not crystal clear. Distance fog actually builds up
  • Fix: moon sprite no longer gets the sun glow boost
  • Fix: bloom only hits the sun, lava, and lamps instead of random blocks

26.3.4

  • Night grass and leaves stay green instead of turning blue
  • Fog uses height, distance, and rain so it actually shows
  • Night fog is a dim warm gray, not purple haze
  • Bloom is tighter so the whole frame does not smear

26.3.3

  • Torches and lanterns keep their orange color
  • Hanging lanterns, chains, and cave vines swing from the top
  • Night fog is a bit thicker near the horizon

26.3.1

  • Fix terrain_translucent compile on Iris 1.11.6 / MC 26.3
  • Restore older config menu (Performance, Lighting, Bloom, Water, Atmosphere)
  • Bloom toggle works on every profile
  • Water reflections (lite SSR) on High by default, manual toggle elsewhere
  • Vanilla sun / moon sprites — no drawn circle
  • Add terrain_solid / terrain_cutout / terrain_translucent program files

26.3

  • Cut VL/SSAO/godrays/composite3 for Intel HD / i3
  • Default shadow map 512
  • Stable full-res bloom only
  • Menu trimmed for 26.3 Iris 1.11.6

This mod has no additional files