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Found Footage

Grainy, distorted, analog atmosphere meets a lightweight shader crafted for content creators.

File Details

Footage 1.0.0

  • R
  • Feb 27, 2026
  • 11.48 KB
  • 14.6K
  • 26.1.2+51

File Name

Footage.zip

Supported Versions

  • 26.1-snapshot
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.19-Snapshot
  • 1.17-Snapshot
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.18-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

# Found Footage Shader — Changelog --- ## v1.0.0 — Initial Release *Released: 2026-02-27* First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic. --- ### New Features **World Rendering** * Added `gbuffers_terrain`, `gbuffers_water`, `gbuffers_entities`, `gbuffers_hand`, `gbuffers_sky`, and `gbuffers_clouds` pipelines. The world is now fully rendered inside the shader pack without fallback. * Integrated lightmap-based lighting. **Post-Processing — composite pass** * Desaturation + greenish/sickly color tone (VHS-style color grading). * Strong oval vignette — edges are almost completely dark. * Contrast crushing (shadow crush) for a dirty, low-quality camera feel. **Post-Processing — final pass** * Camera shake: Smooth noise-based organic camera movement, with independent X and Y axis frequencies. * Analog line jitter: Random horizontal lines shift, with dynamically changing intensity. * Chromatic aberration: R/G/B channels separate horizontally, becoming more pronounced toward screen edges. * Film grain: 4× denser noise in dark areas — paranoia increases as light decreases. * Scanlines: Subtle CRT effect. * Tape dropout: Occasional white horizontal flash line simulating real VHS signal loss. * Light flicker: Micro brightness fluctuations every frame. **HUD Overlays** * `REC` indicator: Blinking red dot and REC label in the top-left corner, ~0.9 Hz frequency. * Timecode stamp: Live counter in `MM:SS:FF` format at the bottom-right corner in amber color. Handwritten 3×5 pixel bitmap font. --- ### Technical Notes * `#version 120` — for broad OptiFine/Iris compatibility. * `oldHandLight = true` and `vignette = false` settings included in `shaders.properties`. * All effects are tied to the `frameTimeCounter` uniform, ensuring consistent timing without looping artifacts. * No external dependencies — works with the vanilla texture pack. --- ### Compatibility | Platform | Status | | ------------------- | --------------- | | OptiFine HD U G8+ | ✅ Supported | | Iris 1.4+ | ✅ Supported | | Sodium (standalone) | ❌ Not supported | | Bedrock Edition | ❌ Not supported | --- ### Known Issues * The hand model (`gbuffers_hand`) may be overly affected by the lightmap in some OptiFine versions, resulting in a visually darker appearance. * Water surface transparency is not fully processed; `gbuffers_water` currently uses the same shader as `terrain`. * The timecode starts from `frameTimeCounter`, meaning it begins counting when the world loads and does not follow the in-game time. --- *Found Footage Shader — v1.0.0*