Footage 1.0.0
What's new
# Found Footage Shader — Changelog --- ## v1.0.0 — Initial Release *Released: 2026-02-27* First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic. --- ### New Features **World Rendering** * Added `gbuffers_terrain`, `gbuffers_water`, `gbuffers_entities`, `gbuffers_hand`, `gbuffers_sky`, and `gbuffers_clouds` pipelines. The world is now fully rendered inside the shader pack without fallback. * Integrated lightmap-based lighting. **Post-Processing — composite pass** * Desaturation + greenish/sickly color tone (VHS-style color grading). * Strong oval vignette — edges are almost completely dark. * Contrast crushing (shadow crush) for a dirty, low-quality camera feel. **Post-Processing — final pass** * Camera shake: Smooth noise-based organic camera movement, with independent X and Y axis frequencies. * Analog line jitter: Random horizontal lines shift, with dynamically changing intensity. * Chromatic aberration: R/G/B channels separate horizontally, becoming more pronounced toward screen edges. * Film grain: 4× denser noise in dark areas — paranoia increases as light decreases. * Scanlines: Subtle CRT effect. * Tape dropout: Occasional white horizontal flash line simulating real VHS signal loss. * Light flicker: Micro brightness fluctuations every frame. **HUD Overlays** * `REC` indicator: Blinking red dot and REC label in the top-left corner, ~0.9 Hz frequency. * Timecode stamp: Live counter in `MM:SS:FF` format at the bottom-right corner in amber color. Handwritten 3×5 pixel bitmap font. --- ### Technical Notes * `#version 120` — for broad OptiFine/Iris compatibility. * `oldHandLight = true` and `vignette = false` settings included in `shaders.properties`. * All effects are tied to the `frameTimeCounter` uniform, ensuring consistent timing without looping artifacts. * No external dependencies — works with the vanilla texture pack. --- ### Compatibility | Platform | Status | | ------------------- | --------------- | | OptiFine HD U G8+ | ✅ Supported | | Iris 1.4+ | ✅ Supported | | Sodium (standalone) | ❌ Not supported | | Bedrock Edition | ❌ Not supported | --- ### Known Issues * The hand model (`gbuffers_hand`) may be overly affected by the lightmap in some OptiFine versions, resulting in a visually darker appearance. * Water surface transparency is not fully processed; `gbuffers_water` currently uses the same shader as `terrain`. * The timecode starts from `frameTimeCounter`, meaning it begins counting when the world loads and does not follow the in-game time. --- *Found Footage Shader — v1.0.0*
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