FeatherLite-V1.2.zip (NEW)
What's new
FeatherLite V1.2 — Changelog
Sky improvements
- Added full 360° sky coverage in the Overworld and The End, including directly above and below the player.
- Fixed sky gaps around and below the horizon.
- Moved sky rendering before water and glass so the background shows through correctly.
- Fixed End dimension detection.
- Improved galaxy texture mapping at the poles.
- Removed the redundant End sky overlay.
Water improvements
- Added adjustable sky reflections.
- Made wave intensity affect surface shading.
- Corrected diagonal wave normals.
- Preserved the surface direction on waterfall sides.
Lighting and effects
- Fixed bloom adding unwanted brightness to dark pixels.
- Skipped unnecessary specular calculations on dry surfaces and inactive lights.
- Fixed depth reconstruction for ambient occlusion and outlines.
- Improved cold-weather masks and prevented excessive fog blending.
Settings
- Fixed slider values missing from their available choices.
- Made profiles fully restore their settings when switching between presets.
Validation
- Passed 216 shader compilation and linking checks across profiles and dimensions.
- In-game visuals and FPS remain unverified.
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